Here's an example project that uses PBR metal textures from cc0textures.com.
It uses the path tracer and robust adaptive sampling which works best in 4.4 and above. It should also render in 4.3, but 4.4 will be faster.
You will need to download the textures from here: https://cc0textures.com/view.php?tex=Metal05
You can read more about this PBR workflow here: https://planetside.co.uk/forums/index.php/topic,26658.msg265834.html#msg265834
The same scene with a higher sun altitude and exposure reset to 1:
This is fantastic Matt, thank you. Going to be great seeing it all visualized I'm actual settings in TG. Thanks a lot!
Excellent Matt. Thank you very much :)
Thanks for putting this together, Matt!
Wow! Thanks a bunch for this Matt.
Thank you, this will come in handy!
Thanks very much Matt...a handy/useful share
The displacement amplitude was too high, causing hard edges in the lighting at the terminators.
Reducing the displacement amplitude to 0.003 gives this:
Awesome, Cheers Matt
Thanks a lot!
I will test it :)