Some sketches I did earlier today with Dune's Railway scene. Bare forests due to population limitations.
Check out Dune's Railway at NWDA: http://www.store.nwdastore.com/dunes-railway
I like these renders. Great job. The second one has a very interesting mood, but I would definitely leave out that ghost! Nice old railmachine too! Will you be rendering bigger?
Quote from: Dune on July 13, 2019, 01:38:34 AM
I like these renders. Great job. The second one has a very interesting mood, but I would definitely leave out that ghost! Nice old railmachine too! Will you be rendering bigger?
I haven't asked anyone if they can render it at a larger resolution. That's as large as freeware goes which is a shame for 2019. 720p is small on my monitor. Hard to tell what's going on.
If someone were to render it off their license I'd probably add some brush pops.
Locomotive is Stphenson's 0-2-2 Locomotive "Rocket"; a very nice LIDAR model: https://sketchfab.com/3d-models/stephensons-rocket-09d73611eeda4aa7a4f3643766b340da
Well, you can't give the file to anyone for rendering, but I could do that if you send them over. I'll have a look at the loc, thanks.
Quote from: Dune on July 13, 2019, 02:53:24 AM
Well, you can't give the file to anyone for rendering, but I could do that if you send them over. I'll have a look at the loc, thanks.
Oh that's right forgot we're even dealing with this. Guess wouldn't have mattered since only person I had in mind was Danny besides you lol
Thanks for the offer. I'll try and get the forest little bettered sorted and than send you a gdrive link. Really bugs me how plain it is.
Forgot to note it's suuuper late, and I'm barely awake so I'll definitely be doing this tomorrow. I have to manually "gather" the project too so gotta move some new models into original file structure of yours.
Take your time ;)
Nice renders!
I could live with the ghost but would perhaps give it a different pose.
I would offer you a render too, but I think Ulco with his skills is the better choice to get not only a bigger render but also a better result and some suggestions... I assume :)
Quote from: DocCharly65 on July 13, 2019, 08:24:30 AM
Nice renders!
I could live with the ghost but would perhaps give it a different pose.
...
That's what I intended to do, I thought I'd have him running and almost mid bounce but turns out the model I got isn't posable. I thought it was but maybe that was a related model I clicked on. There was another skeleton that was a little more fake (not scanned) that may work.
I actually rather like the ghost, it was a genuine and good surprise when I enlarged the thumbnail. It's very unique and a cool look!
- Oshyan
Quote from: Oshyan on July 13, 2019, 02:10:29 PM
I actually rather like the ghost, it was a genuine and good surprise when I enlarged the thumbnail. It's very unique and a cool look!
- Oshyan
Thank you. I often sometimes just blank textures and ramp up luminosity on random objects in dark scenes just too see the effect which as soon as I did it I was like "well that's interesting".
The deer models I found that I really wanted to cross the tracks in the normal scene are just trash free models and couldn't bare them. Maybe Dune can throw some of his raindeer in lol.
I finally got some time to work on a better population setup that should hopefully mask the distant forest flatness, added few bugs. Should be a nice representation of an old rail in a forest setting using this lovely rail system (truly ingenious).
I am digging the first one for certain WAS, If you would like me to render it larger I certainly would.
Great scene. Like it very much!
I'll have a go at the file one of these days, and hopefully fill in some blanks. Stay tuned.
Here's two versions, one normal render, one PT. I changed only a few minor things (not visible), and added some Deschampsia flexuosa (wavy hair grass), small blue flowers, and ferns. To get the light on the deer I removed some trees.
love the first one look and feel. it looks a cryengine/unreal engine render
2nd one makes me wish even more I could afford to upgrade to a path traced version..very nice image.
Quote from: bobbystahr on July 16, 2019, 10:23:56 AM
2nd one makes me wish even more I could afford to upgrade to a path traced version..very nice image.
Yeah I wanted to Path Trace. I know path tracing the final scene won't be possible without turning off the glass in the dragon fly wings and just using opacity.
Looks great. Love the forest!!
The PT version is clearly more realistic, but it does lose some of the nice lighting and contrast in the non-PT version. Interesting though not too surprising. PT won't always provide more aesthetically pleasing results, just more realistic. ;) I think in this case once you eliminated the noise in the PT render, you could do some post processing on an EXR to improve the tone range and contrast, and end up with a more realistic and more pleasing image overall. But the scene itself looks great, in general.
- Oshyan
Quote from: Oshyan on July 16, 2019, 02:14:49 PM
The PT version is clearly more realistic, but it does lose some of the nice lighting and contrast in the non-PT version. Interesting though not too surprising. PT won't always provide more aesthetically pleasing results, just more realistic. ;) I think in this case once you eliminated the noise in the PT render, you could do some post processing on an EXR to improve the tone range and contrast, and end up with a more realistic and more pleasing image overall. But the scene itself looks great, in general.
- Oshyan
Good advice...
Quote from: Dune on July 16, 2019, 01:57:52 AM
Here's two versions, one normal render, one PT. I changed only a few minor things (not visible), and added some Deschampsia flexuosa (wavy hair grass), small blue flowers, and ferns. To get the light on the deer I removed some trees.
Oh wow I missed these. They look great. I was thinking this morning that I need ferns. They help make the forests more like home rather than dry like down south.
Thanks a lot for rendering and adding your flare, it looks fantastic. Especially thankful for adding the deer I envisioned.
In fact very cool and beautiful!
(though I also liked the slightly bluish cold look of the "end of the road" in the original) :)
I like the PT version more too, it has more mysterious shadows. But indeed lacks a bit of finer contrast. I switched off the dragonflies, as I noticed their black wings in a crop.
Quote from: Dune on July 17, 2019, 01:23:47 AM
I like the PT version more too, it has more mysterious shadows. But indeed lacks a bit of finer contrast. I switched off the dragonflies, as I noticed their black wings in a crop.
Same here. Some of those subtleties can be brought out in post. After-all, we don't have exposure times in TG.
Quote from: DocCharly65 on July 17, 2019, 01:18:12 AM
In fact very cool and beautiful!
(though I also liked the slightly bluish cold look of the "end of the road" in the original) :)
I imagine that effect was created by me disabling all clouds for a test render besides the haze, so there was a lot more ambient light from the blue sky.
Here is an adjustment to Ulco's PT render, as well as a exposure adjusted version rendered by Danny from NWDA. The version from Danny is as the project was when I shipped it off to Ulco, so a good comparison.
I just love the adjusted version!
Quote from: archonforest on July 17, 2019, 02:12:08 PM
I just love the adjusted version!
Thank you. Love the additional plants and the deer Ulco dropped in.
One day I'll have access to a real copy of TG again and be able to cram in pops and pump out more images.
Quote from: WASasquatch on July 17, 2019, 01:11:44 PM
Quote from: Dune on July 17, 2019, 01:23:47 AM
Same here. Some of those subtleties can be brought out in post. After-all, we don't have exposure times in TG.
have you not noticed it in the Camera tab or the slider on the left of the preview window. It's in amounts and not time but is workable
and it's not a post effect.
Quote from: bobbystahr on July 17, 2019, 06:02:42 PM
have you not noticed it in the Camera tab or the slider on the left of the preview window. It's in amounts and not time but is workable
and it's not a post effect.
I've never had luck with that over a cameras exposure. Shadows seem to lift in uniformity with lights. Granted shadows will get brighter the longer you exposed but it seems to be almost like a gamma lift, which is available in the tonemap as well.
If I did a normal exposure for a few seconds, or even in PS, it effects more high contrast lighting than shadows (while it does effect them but not to a uniform extent)
Adjusted version is very nice
Ditto on the adjusted version - very restfull on the eyes!
Yes, adjusted version is very nice :)