Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on July 22, 2019, 05:01:39 AM

Title: Valley and stream.
Post by: mhaze on July 22, 2019, 05:01:39 AM
Just exploring rock shapes and textures. I've used both image maps and procedural textures which I shall continue to explore as there's lots of potential. There's lots that needs work but I'm not inspired by the basic architecture so I'm calling a halt here.
Title: Re: Valley and stream.
Post by: Dune on July 22, 2019, 05:21:09 AM
Nice setup anyway. I admit artifacts are hard to get rid of with strange displacements. Overlap or inside-out is imminent if you don't pay attention. It's always good to keep in mind that it's just a thin piece of skin that we're trying to fold the way we need it. No volumes.
Title: Re: Valley and stream.
Post by: DocCharly65 on July 22, 2019, 02:44:28 PM
Echo Ulco. Nice render...and I know the struggle with needles or stuff like this since i worked with Luc 's canyon...
Title: Re: Valley and stream.
Post by: WAS on July 22, 2019, 04:57:42 PM
You'd be shocked to by what nature creates that we find as erroneous displacement here in Terragen. Often I'll knit-pick both clouds and displacement, and take a walk through the woods (always interesting cliffy stuff and erratic boulders and stuff) and be immediately corrected by nature doing all sorts of absurd geometric shapes, even in clouds that I often pass up in seeds as (bad).

Granted, straight tears into the huge void that is a the planet is another story. lOl

The trick really, is mixing these types of noises with other noises, less noises, etc, to create a realistic continuity. When I find something interesting in nature, it isn't repeated over and over. :P
Title: Re: Valley and stream.
Post by: Agura Nata on July 29, 2019, 12:35:32 PM
Looks great my friend! :)
Title: Re: Valley and stream.
Post by: bobbystahr on August 01, 2019, 09:33:07 AM
Well done in any case...a good jumping off point for a new and better grab at the brass ring...