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General => Image Sharing => Topic started by: cyphyr on July 23, 2019, 01:32:39 PM

Title: Playing with KitBash3D
Post by: cyphyr on July 23, 2019, 01:32:39 PM
Just seeing how things work ...

Both use KitBash3D  (https://kitbash3d.com/)resources, do check out their site for some [urlhttps://kitbash3d.com/collections/kits/products/cyberpunk-mini-kit]FREE[/url]stuff.

The second one is entirely lit bu an HDRI from HDRIHAVEN (https://hdrihaven.com/) and also uses Quixel MegaScan (https://quixel.com/) assets.
Again do check out their FREE  (https://quixel.com/megascans/library/free)collections.
Title: Re: Playing with KitBash3D
Post by: KlausK on July 23, 2019, 01:40:11 PM
I like the second scene very much. Even it is only a test, maybe.
And this is all done in TG - well, lighting an rendering I mean? Not the modeling (obviously).
Right now I think I would not know how to set up a HDRI render in TG (scratching head hmhmhm  :o)

CHeers, Klaus
Title: Re: Playing with KitBash3D
Post by: WAS on July 23, 2019, 01:40:15 PM
These look really cool. I like the second one, though I'm a little puzzled why a HDRI was used. Was it to get a overcast without cloud burning? I don't see any of it in the shot besides the overcast sky. Unless the buildings are? Don't look like it.
Title: Re: Playing with KitBash3D
Post by: cyphyr on July 23, 2019, 02:25:39 PM
As I say primarily a test but the HDRI is there (although you can't see it behind the low cloud) to provide diffuse non directional overcast lighting.
Oshyan provided a sample tgd here  (https://planetside.co.uk/forums/index.php/topic,19548.msg192082.html#msg192082)a while back.
Just ramping up the ambient I find "flattens" every thing out.
Title: Re: Playing with KitBash3D
Post by: DocCharly65 on July 24, 2019, 04:51:05 AM
Both very cool but I like the second one at this time most! It's just fascinating!
Title: Re: Playing with KitBash3D
Post by: Hannes on July 24, 2019, 05:00:43 AM
Yes, very cool! I like the second one most as well.
Title: Re: Playing with KitBash3D
Post by: Dune on July 24, 2019, 05:08:56 AM
Great stuff!
Title: Re: Playing with KitBash3D
Post by: KlausK on July 24, 2019, 05:29:06 AM
@cypher
thanks for the link to Oshyans thread with the tgd.
CHeers, Klaus
Title: Re: Playing with KitBash3D
Post by: DannyG on July 24, 2019, 08:35:46 PM
Looks great Richard, well done
Title: Re: Playing with KitBash3D
Post by: bobbystahr on August 01, 2019, 09:42:58 AM
Quote from: cyphyr on July 23, 2019, 01:32:39 PM
Just seeing how things work ...

Both use KitBash3D  (https://kitbash3d.com/)resources, do check out their site for some [urlhttps://kitbash3d.com/collections/kits/products/cyberpunk-mini-kit]FREE[/url]stuff.

The second one is entirely lit bu an HDRI from HDRIHAVEN (https://hdrihaven.com/) and also uses Quixel MegaScan (https://quixel.com/) assets.
Again do check out their FREE  (https://quixel.com/megascans/library/free)collections.

I downloaded their new steam punk one and it's too huge to even process in PoseRay on this computer...guess it'll have to await the Corsair's return to service.
Title: Re: Playing with KitBash3D
Post by: Stormlord on August 02, 2019, 07:55:18 AM
Very good Linktip, Thank You Very Much! (TYVM!)
An excellent demo scene for free TYVM!

STORMLORD
Title: Re: Playing with KitBash3D
Post by: CredePendrel on August 02, 2019, 01:24:59 PM
Quote from: bobbystahr on August 01, 2019, 09:42:58 AM
Quote from: cyphyr on July 23, 2019, 01:32:39 PM
Just seeing how things work ...

Both use KitBash3D  (https://kitbash3d.com/)resources, do check out their site for some [urlhttps://kitbash3d.com/collections/kits/products/cyberpunk-mini-kit]FREE[/url]stuff.

The second one is entirely lit bu an HDRI from HDRIHAVEN (https://hdrihaven.com/) and also uses Quixel MegaScan (https://quixel.com/) assets.
Again do check out their FREE  (https://quixel.com/megascans/library/free)collections.

I downloaded their new steam punk one and it's too huge to even process in PoseRay on this computer...guess it'll have to await the Corsair's return to service.

Yes, they are cool models but there are a lot of material here to organize. Looks like it may take a while....
Title: Re: Playing with KitBash3D
Post by: cyphyr on August 02, 2019, 01:51:04 PM
I use Lightwave (any 3d package will do) and re-save each model and then open each model up in Terragen and re-assign all the textures there and save out again as a tgo.
Tedious work but slowly I'm building a library of buildings so worth it in the long run.

by the way @CredePendrel, what application is that in your capture?
Title: Re: Playing with KitBash3D
Post by: bobbystahr on August 02, 2019, 01:54:01 PM
Quote from: cyphyr on August 02, 2019, 01:51:04 PM
I use Lightwave (any 3d package will do) and re-save each model and then open each model up in Terragen and re-assign all the textures there and save out again as a tgo.
Tedious work but slowly I'm building a library of buildings so worth it in the long run.


Sadly my only 3D program is Imagine, a real antique now and it does nothing so I am forced to use PoseRay...guess I'll just bin the dir.
Title: Re: Playing with KitBash3D
Post by: cyphyr on August 02, 2019, 02:08:27 PM
Can Imaging 3d not import obj models?
Title: Re: Playing with KitBash3D
Post by: cyphyr on August 02, 2019, 02:12:15 PM
Or try this ...
hexagon (https://www.daz3d.com/hexagon-2-5-download-version?utm_source=google&utm_medium=cpc&utm_campaign=Search%20%7C%20Non-Brand%20%7C%20Products%20%7C%20International&utm_content=hexagon%203d&utm_term=%2Bhexagon%20%2B3d&utm_matchtype=b&gclid=Cj0KCQjwvo_qBRDQARIsAE-bsH_ajvsOdGKXedAKZvOtrgNlFeK5hfqndh8rqX9BUGwLV0Ltrt4L3hsaApXNEALw_wcB)

Or of course Blender (https://www.blender.org/).
Title: Re: Playing with KitBash3D
Post by: bobbystahr on August 02, 2019, 06:15:17 PM
Quote from: cyphyr on August 02, 2019, 02:08:27 PM
Can Imaging 3d not import obj models?

nope much to my chagrin...too old and Mike's dead so it's as it was in 2000, Maybe once I get the Corsair running it'll work out...might have a music gig that'll pay for my 3D 'habit' heh heh heh
Title: Re: Playing with KitBash3D
Post by: CredePendrel on August 03, 2019, 11:05:49 AM
Quote from: cyphyr on August 02, 2019, 01:51:04 PM
I use Lightwave (any 3d package will do) and re-save each model and then open each model up in Terragen and re-assign all the textures there and save out again as a tgo.
Tedious work but slowly I'm building a library of buildings so worth it in the long run.

by the way @CredePendrel, what application is that in your capture?

It's blender 2.8