Just a doodle. Totally custom alpines, all procedural besides the erosion (Classic Erosion).
Classic Erosion is only at 2k so little soft.
Edit: Another iteration. Took another approach to the voronoi detail. Instead of wild random perlin warps cutting through the terrain I thried to break them up by warping them BY the voronoi displacement itself on Y.
New seeds used for the voronoi as well (a peak was bugging my OCD).
There's some good shapes in that tile.
Thank you. I think what I need to do next is mask out the valley floors a bit better so not as much chaos going on. Sure there should be some hills and bumps but I think maybe it's too much currently. When I applied some fake veggies it wasn't conforming the way If like.
Great base for a scene...I'd like to see where you take this as more than a test...like the 2nd one most.