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General => Terragen Discussion => Topic started by: WAS on July 27, 2019, 05:09:06 PM

Title: "Bad Displacement" in Real Life
Post by: WAS on July 27, 2019, 05:09:06 PM
This is what I was talking about awhile back with Dune. Sometimes we will create displacement in Terragen and sometimes we may use a seed or or settings that we may call "wrong" cause it gives random peaks, or the lateral looks to jagged. If I was going through seeds I might skip something like this cause of the peaks or some of the jagged lateral going over the sedimentary.

This is Three Finger jack in Oregon. A remnant of a larger shield volcano.
Title: Re: "Bad Displacement" in Real Life
Post by: WAS on July 27, 2019, 05:15:58 PM
Some more examples.

Definitely going to think twice about seeds now, and have new ideas. Conglomerate is one I've been wanting to do better and that first image wow. What a goal.
Title: Re: "Bad Displacement" in Real Life
Post by: DannyG on July 27, 2019, 09:19:38 PM
Those last few images look like Old Mojoworld Spires and general displacements
Title: Re: "Bad Displacement" in Real Life
Post by: D.A. Bentley (SuddenPlanet) on July 29, 2019, 06:01:25 PM
I remember a MacGyver episode (Season 2 Episode 8 - "Eagles") where MacGyver landed on top of one of those pointy peaks while flying a hang glider.  ;)
Title: Re: "Bad Displacement" in Real Life
Post by: WAS on July 29, 2019, 06:43:34 PM
Quote from: D.A. Bentley on July 29, 2019, 06:01:25 PM
I remember a MacGyver episode (Season 2 Episode 8 - "Eagles") where MacGyver landed on top of one of those pointy peaks while flying a hang glider.  ;)

Hahaha, I love that show. I used to a be a huge Richard Dean Anderson fan.
Title: Re: "Bad Displacement" in Real Life
Post by: RichTwo on July 30, 2019, 05:34:34 PM
That is the kind of things I wish I could recreate - the randomness and chaos, and yet seemingly orderly landforms that Nature alone creates. Whenever I see those in one of my renders, it's due to too much of something - displacement, warp, fractal parameters, you name it.  It'd be great to, say have randomly spiked towers that wouldn't come to a sharp point - some way to make them look like you did something "bad".
Title: Re: "Bad Displacement" in Real Life
Post by: WAS on July 30, 2019, 06:03:39 PM
Quote from: Rich2 on July 30, 2019, 05:34:34 PM
That is the kind of things I wish I could recreate - the randomness and chaos, and yet seemingly orderly landforms that Nature alone creates. Whenever I see those in one of my renders, it's due to too much of something - displacement, warp, fractal parameters, you name it.  It'd be great to, say have randomly spiked towers that wouldn't come to a sharp point - some way to make them look like you did something "bad".

Yeah I know what you mean there. Though to your point on spiked towers, this could be achieve with a voronoi billows, decent scale, and than have a higher contrast, and negative offset to get "dots" and than use the soft maximum node to clamp the peaks of the circles, and that should create towers with flat tops.