Planetside Software Forums

General => Image Sharing => Topic started by: bobbystahr on August 14, 2019, 06:54:21 pm

Title: Bored...again
Post by: bobbystahr on August 14, 2019, 06:54:21 pm
so I opened up my Olive Trees directory and this pop grew out of that. There is also a PBR logs model that I populated one of AP's moss models and a Dune grass, with a bush pop from somewhere called hipoly near as I can make out.
c&c welcome.
Title: Re: Bored...again
Post by: WAS on August 14, 2019, 07:12:42 pm
This is a nice angle, it makes the scene look more full. The populations and models look pretty good for the lighting. No need to worry about too much or little light coming through the leaves.
Title: Re: Bored...again
Post by: Oshyan on August 14, 2019, 07:16:52 pm
I like the low perspective too, a "bug's eye view" :D Some of the ground seems a little overly smooth, maybe add some small-scale displacement or little Fake Stones as an overall base that will show through the grass?

This is a scene that might benefit from path tracing, too. Though not sure your machine is that good for trying, unfortunately.

- Oshyan
Title: Re: Bored...again
Post by: bobbystahr on August 15, 2019, 11:06:01 am
Quote from: Oshyan on August 14, 2019, 07:16:52 pmI like the low perspective too, a "bug's eye view" :D Some of the ground seems a little overly smooth, maybe add some small-scale displacement or little Fake Stones as an overall base that will show through the grass?

This is a scene that might benefit from path tracing, too. Though not sure your machine is that good for trying, unfortunately.

- Oshyan
Thanks Oshyan, this machine I'm on is my net DELL and atm I can't afford upgrading to the newer versions, or my workstation as I have a money pit house that keeps eating up spare change sadly. There are fake stones there so perhaps I'll just give them more height...didn't want to over do it....
Title: Re: Bored...again REDUX
Post by: bobbystahr on August 15, 2019, 01:04:49 pm
well the stones showed up but I maybe over did the translucency on the bush pop but I like the bright 'meadow' that appears...
Title: Re: Bored...again
Post by: Oshyan on August 15, 2019, 01:11:05 pm
Hmm, a little too light now maybe, but I do think it's a bit more realistic with the ground cover of stones. It they were just a little smaller or slightly less dense it could be an improvement, but you could chase that dragon forever. ;)

- Oshyan
Title: Re: Bored...again
Post by: bobbystahr on August 15, 2019, 01:15:17 pm
Quote from: Oshyan on August 15, 2019, 01:11:05 pmHmm, a little too light now maybe, but I do think it's a bit more realistic with the ground cover of stones. It they were just a little smaller or slightly less dense it could be an improvement, but you could chase that dragon forever. ;)

- Oshyan
Indeed but it's not a long render so maybe later today I'll take another stab at it.
Title: Re: Bored...again
Post by: mhaze on August 15, 2019, 01:20:07 pm
very nice, definitely a keeper.
Title: Re: Bored...again
Post by: CredePendrel on August 15, 2019, 02:04:56 pm
Did the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
Title: Re: Bored...again
Post by: bobbystahr on August 15, 2019, 02:46:46 pm
Quote from: CredePendrel on August 15, 2019, 02:04:56 pmDid the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
No, that's the moss and I can't seem to get it to not make those lines sadly...maybe someone here has a population trick for that. The moss uses the tree trunks as it's target not the terrain FYI
Title: Re: Bored...again
Post by: WAS on August 15, 2019, 02:59:41 pm
Quote from: bobbystahr on August 15, 2019, 02:46:46 pm
Quote from: CredePendrel on August 15, 2019, 02:04:56 pmDid the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
No, that's the moss and I can't seem to get it to not make those lines sadly...maybe someone here has a population trick for that. The moss uses the tree trunks as it's target not the terrain FYI
Are you using a compute normal?
Title: Re: Bored...again
Post by: Oshyan on August 15, 2019, 03:01:59 pm
It's anchored to an object, shouldn't need Compute Normal. 

Bobby, did you move the *source* object at all?

- Oshyan
Title: Re: Bored...again
Post by: bobbystahr on August 15, 2019, 08:06:38 pm
Quote from: Oshyan on August 15, 2019, 03:01:59 pmIt's anchored to an object, shouldn't need Compute Normal.

Bobby, did you move the *source* object at all?

- Oshyan
Nope and I've had this happen before....
Title: Re: Bored...again
Post by: WAS on August 15, 2019, 08:32:38 pm
Quote from: Oshyan on August 15, 2019, 03:01:59 pmIt's anchored to an object, shouldn't need Compute Normal.

Bobby, did you move the *source* object at all?

- Oshyan

Yeah, that's my point.

How are you populating? Are you using distribution for the pop on the object? I'm assuming default pop variation?
Title: Re: Bored...again
Post by: Dune on August 16, 2019, 12:58:58 am
I'd do the moss procedurally.
Title: Re: Bored...again
Post by: Hannes on August 16, 2019, 08:17:02 am
Quote from: Dune on August 16, 2019, 12:58:58 amI'd do the moss procedurally.
Yes, I guess, in this case, that would be the best.
Otherwise, great image, Bobby! The first image looks way better, I'd say.
Title: Re: Bored...again
Post by: bobbystahr on August 16, 2019, 10:59:26 pm
Quote from: Dune on August 16, 2019, 12:58:58 amI'd do the moss procedurally.
It may be best but in my 'bloody minded' state I really want to get pop on irregular objects like this to work. This, IIRC, doesn't happen when I pop on to an imported rock/boulder .obj.
Title: Re: Bored...again
Post by: bobbystahr on August 16, 2019, 11:00:38 pm
Quote from: Hannes on August 16, 2019, 08:17:02 am
Quote from: Dune on August 16, 2019, 12:58:58 amI'd do the moss procedurally.
Yes, I guess, in this case, that would be the best.
Otherwise, great image, Bobby! The first image looks way better, I'd say.
Thanks Hannes, I think I agree....starting a new thread with a different approach. Stay tuned.