so I opened up my Olive Trees directory and this pop grew out of that. There is also a PBR logs model that I populated one of AP's moss models and a Dune grass, with a bush pop from somewhere called hipoly near as I can make out.
c&c welcome.
This is a nice angle, it makes the scene look more full. The populations and models look pretty good for the lighting. No need to worry about too much or little light coming through the leaves.
I like the low perspective too, a "bug's eye view" :D Some of the ground seems a little overly smooth, maybe add some small-scale displacement or little Fake Stones as an overall base that will show through the grass?
This is a scene that might benefit from path tracing, too. Though not sure your machine is that good for trying, unfortunately.
- Oshyan
Quote from: Oshyan on August 14, 2019, 07:16:52 PMI like the low perspective too, a "bug's eye view" :D Some of the ground seems a little overly smooth, maybe add some small-scale displacement or little Fake Stones as an overall base that will show through the grass?
This is a scene that might benefit from path tracing, too. Though not sure your machine is that good for trying, unfortunately.
- Oshyan
Thanks Oshyan, this machine I'm on is my net DELL and atm I can't afford upgrading to the newer versions, or my workstation as I have a money pit house that keeps eating up spare change sadly. There are fake stones there so perhaps I'll just give them more height...didn't want to over do it....
well the stones showed up but I maybe over did the translucency on the bush pop but I like the bright 'meadow' that appears...
Hmm, a little too light now maybe, but I do think it's a bit more realistic with the ground cover of stones. It they were just a little smaller or slightly less dense it could be an improvement, but you could chase that dragon forever. ;)
- Oshyan
Quote from: Oshyan on August 15, 2019, 01:11:05 PMHmm, a little too light now maybe, but I do think it's a bit more realistic with the ground cover of stones. It they were just a little smaller or slightly less dense it could be an improvement, but you could chase that dragon forever. ;)
- Oshyan
Indeed but it's not a long render so maybe later today I'll take another stab at it.
very nice, definitely a keeper.
Did the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
Quote from: CredePendrel on August 15, 2019, 02:04:56 PMDid the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
No, that's the moss and I can't seem to get it to not make those lines sadly...maybe someone here has a population trick for that. The moss uses the tree trunks as it's target not the terrain FYI
Quote from: bobbystahr on August 15, 2019, 02:46:46 PMQuote from: CredePendrel on August 15, 2019, 02:04:56 PMDid the log in the foreground come with those leaves on it? They look kinda weird in the circled portion here..... Otherwise, awesome job Bobby!
No, that's the moss and I can't seem to get it to not make those lines sadly...maybe someone here has a population trick for that. The moss uses the tree trunks as it's target not the terrain FYI
Are you using a compute normal?
It's anchored to an object, shouldn't need Compute Normal.
Bobby, did you move the *source* object at all?
- Oshyan
Quote from: Oshyan on August 15, 2019, 03:01:59 PMIt's anchored to an object, shouldn't need Compute Normal.
Bobby, did you move the *source* object at all?
- Oshyan
Nope and I've had this happen before....
Quote from: Oshyan on August 15, 2019, 03:01:59 PMIt's anchored to an object, shouldn't need Compute Normal.
Bobby, did you move the *source* object at all?
- Oshyan
Yeah, that's my point.
How are you populating? Are you using distribution for the pop on the object? I'm assuming default pop variation?
I'd do the moss procedurally.
Quote from: Dune on August 16, 2019, 12:58:58 AMI'd do the moss procedurally.
Yes, I guess, in this case, that would be the best.
Otherwise, great image, Bobby! The first image looks way better, I'd say.
Quote from: Dune on August 16, 2019, 12:58:58 AMI'd do the moss procedurally.
It may be best but in my 'bloody minded' state I really want to get pop on irregular objects like this to work. This, IIRC, doesn't happen when I pop on to an imported rock/boulder .obj.
Quote from: Hannes on August 16, 2019, 08:17:02 AMQuote from: Dune on August 16, 2019, 12:58:58 AMI'd do the moss procedurally.
Yes, I guess, in this case, that would be the best.
Otherwise, great image, Bobby! The first image looks way better, I'd say.
Thanks Hannes, I think I agree....starting a new thread with a different approach. Stay tuned.