Planetside Software Forums

General => Image Sharing => Topic started by: Dune on August 19, 2019, 01:38:55 am

Title: PT transparency
Post by: Dune on August 19, 2019, 01:38:55 am
Here's comparison of what you guys can expect in due time; PT transparency. Matt made it work!
Title: Re: PT transparency
Post by: WAS on August 19, 2019, 03:28:37 am
I was just talking about this earlier. Awesome, and great work @Matt
Title: Re: PT transparency
Post by: mhaze on August 19, 2019, 04:46:22 am
Wow! nice image, Dune. I'm really looking forward to playing with this.
Title: Re: PT transparency
Post by: Agura Nata on August 19, 2019, 05:01:18 am
Great stuff!
Title: Re: PT transparency
Post by: Hannes on August 19, 2019, 09:59:31 am
Looking great! I guess, you forgot to set the ray detail multiplier to 1? The ground looks low res under water in the lower right corner.
Title: Re: PT transparency
Post by: Dune on August 19, 2019, 10:38:04 am
Well, actually I set it to 0.1, after an initial test with 0.55. I didn't know if PT uses this at all, but apparently it does. Noticed it too.
Title: Re: PT transparency
Post by: Oshyan on August 19, 2019, 03:15:13 pm
Indeed, the Path Tracer does respect the Ray Detail Multiplier.

- Oshyan
Title: Re: PT transparency
Post by: Dune on August 20, 2019, 01:43:10 am
Thanks, good to keep in mind.