Here's comparison of what you guys can expect in due time; PT transparency. Matt made it work!
I was just talking about this earlier. Awesome, and great work @Matt
Wow! nice image, Dune. I'm really looking forward to playing with this.
Looking great! I guess, you forgot to set the ray detail multiplier to 1? The ground looks low res under water in the lower right corner.
Well, actually I set it to 0.1, after an initial test with 0.55. I didn't know if PT uses this at all, but apparently it does. Noticed it too.
Indeed, the Path Tracer does respect the Ray Detail Multiplier.
Thanks, good to keep in mind.