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General => Image Sharing => Topic started by: Dune on August 27, 2019, 01:26:11 AM

Title: Burial chamber
Post by: Dune on August 27, 2019, 01:26:11 AM
Next commission is going to be a settlement around 5000-2750 BC, when early farmers used the big boulders taken here by the Ice Age to build burial chambers (hunebedden). So, I did this hole in the ground in mudbox for a vector displacement map, and put three spheres in it. Hopefully get this to be a believable burial chamber, opened up to add the poor fellow lying on the ground.
This is a composition test, as it has to fit in a book (spread).
Title: Re: Burial chamber
Post by: DocCharly65 on August 27, 2019, 01:40:51 AM
Good luck, Ulco :)

Nice to see again how one of these epic masterpieces ist started :)
Title: Re: Burial chamber
Post by: bobbystahr on August 27, 2019, 02:15:16 AM
Quote from: DocCharly65 on August 27, 2019, 01:40:51 AMGood luck, Ulco :)

Nice to see again how one of these epic masterpieces ist started :)
echo
Title: Re: Burial chamber
Post by: mhaze on August 27, 2019, 03:20:57 AM
Great to see how you start. Look foreward to seeing more.
Title: Re: Burial chamber
Post by: masonspappy on August 27, 2019, 04:02:53 AM
Perhaps the burial chamber can be completed in time for Halloween? That would certainly be appropriate !  ;D
Title: Re: Burial chamber
Post by: cyphyr on August 27, 2019, 05:17:26 AM
A good start (remember to avoid the centre line fold as it's a book! ;) ).
I'm interested in the Mudbox vector displacement map technique, still trying to figure out that stuff.
Title: Re: Burial chamber
Post by: Dune on August 27, 2019, 06:00:03 AM
Yes, I keep that center in my mind. Makes it a bit more difficult to get a good composition, but it's important. I was just talking to an archaeologist, and he is convinced the burial chambers have their 'entrance' to the east (sunrise), so in fact this composition is impossible.  All sorts of things to take into account.
Just made some better entrance rocks in ZB. The vdisp map I made by working on a quite subdivided plane in mudbox, then adding a new plane and letting mudbox calculate the (world) vector displacement difference between the two. In TG I only have to import the 32-bit tiff as lineair image map and feed into vdisp shader, change some values (-Z and small displacement), getting it to work. Very easy.
Title: Re: Burial chamber
Post by: Agura Nata on August 27, 2019, 09:09:05 AM
Great start my friend!
Title: Re: Burial chamber
Post by: Hannes on August 28, 2019, 05:05:02 AM
Already looks great! Looking forward to your progress.
Title: Re: Burial chamber
Post by: Dune on August 28, 2019, 06:58:27 AM
An expert just told me that these burial chambers weren't located this close to a stream (though there is a tendency to built the rather close to water), so I have to rethink the whole setup..... too bad it's supposed to be scientifically correct :(
Title: Re: Burial chamber
Post by: RichTwo on August 28, 2019, 11:41:43 AM
Sure glad I don't have to rely on TG for making a living - I'd be in the poor house!

But you have a talent that makes it work for you and your clients and that's great.  Good luck - it's got promise, for sure.
Title: Re: Burial chamber
Post by: Dune on August 31, 2019, 04:17:37 AM
New setup. Needs filling in and adjustments, but the base is there. I want the stream to be more visible (and the small lake isn't visible at all), so I need to open up the woods a bit.
Title: Re: Burial chamber
Post by: mhaze on August 31, 2019, 05:02:56 AM
Terrific render, very convincing in every way.
Title: Re: Burial chamber
Post by: René on August 31, 2019, 05:39:25 AM
Wow, great render! The grass is awesome, lots of color variation and detail.
Title: Re: Burial chamber
Post by: Dune on September 01, 2019, 10:46:43 AM
Defer all is the way to go on this one, I realized. Only some sand and water in the distance are not covered by objects. I just rendered at 3000x1500 with soft shadow samples 2, robust sampling with 1/256 first sample, MPD 0.5 and AA6 and it took only 50mins. For the book I will need a render of 6600x3300 eventually.
Title: Re: Burial chamber
Post by: bobbystahr on September 02, 2019, 11:40:32 AM
Mind blowingly good for all that...now get busy and fell some of them trees heh heh
Title: Re: Burial chamber
Post by: Dune on September 02, 2019, 11:50:56 AM
Did so, and am inclined to do make more rotten fallen trunks and branches to scatter around. But not for this one. The only thing I may like to add is a sjaman, doing the rituals for this funeral.

I can only post with the watermarks I'm afraid, and low quality jpg.

Up to the next era....
Title: Re: Burial chamber
Post by: bobbystahr on September 02, 2019, 03:48:05 PM
Much more better and don't feel you ever have to apologize for protecting your fine work Ulco.
Title: Re: Burial chamber
Post by: DocCharly65 on September 03, 2019, 01:32:31 AM
Wow... that was a fast development!
And so good!
Title: Re: Burial chamber
Post by: N-drju on September 03, 2019, 02:47:52 AM
I always forget to ask you Ulco - is your museum work based on some real-world terrains / topography or do you have the artistic liberty here?

So this is your vdisp dilemma image. ;)

Nice work. And a fresh memory for me - this summer I have been in Rome for a business meeting and the host took us to the Etruscan burial grounds near Cerveteri. I love ancient civilizations and this pleasant sense of vagueness and mystery enshrouding their achievements and constructions. Burial grounds specifically get your imagination going.

Thank you for a nice render. Watermark fully understood.
Title: Re: Burial chamber
Post by: Dune on September 03, 2019, 04:06:48 AM
Sometimes it needs to be based on real ancient topography, so then I need to consult geologists and such for ground layer information, but this is quite free; just a slightly undulating terrain with a small brook and a higher place for the burial chamber. So I used warped simple shapes for nearly all (hills, path, stream, wheatfields).
Quote from: N-drju on September 03, 2019, 02:47:52 AMpleasant sense of vagueness and mystery enshrouding their achievements and constructions
That is what I like about this archaeological work, and I also put it in a lot of my older paintings. Mystery!