this is a very simple setup which - I think - came out quite nicely.
One localized Cloud v2, a SSS and the Density Shader.
Render Settings for this:
1920x1080 / MPD=0.5 / AA=6 / Soft Clip Effect=0.8 (Compensation=OFF) / Contrast=0.35 / Gamma Correction=2
Pixel Reconstruction Filter=Cubic B-Spline(soft)
I blurred the top end of the cloud just a little bit in PS because the grain did not go away within reasonable render time.
Some more fiddling with the Density shader.
No post work this time, that`s why it is not so smooth at the top.
This one is a bit darker and more violent.
These are very cool experiments!
Thank you, Oshyan.
Another one. Now there are two clouds used.
Funny, what kind of structures evolve with a little bit of fiddling. ;)
I removed some render artifacts on the left.
That could work very well as the impact from a meteor or something! What is the image map you are using?
here are the different stages for the Density shaders of the clouds.
The "Wires" alpha image is the one I started with. I wonder why the curviness gets lost in the Transform Shaders.
Right now I am trying to get the cloud to be more 'bulgy' ?!? The top edge should be curved like the top half of a circle.
Highest point in the middle.
very cool experiment, do continue!
Thank you Bobby, I will.
Here's a simple setup where the cloud is curved. Maybe of use to you, Klaus.
Quote from: Dune on September 15, 2019, 02:17:07 amHere's a simple setup where the cloud is curved. Maybe of use to you, Klaus.
Thank you very much for the tgd. I`ll examine soon.