Planetside Software Forums

Function Nodes In Practice => Function Node General Discussion => Topic started by: Dune on September 13, 2019, 01:53:15 AM

Title: bubble base
Post by: Dune on September 13, 2019, 01:53:15 AM
Simple but sometimes useful; bubbles.
Title: Re: bubble base
Post by: Dune on September 13, 2019, 02:08:52 AM
And another (maybe useful) pattern in blues.
Title: Re: bubble base
Post by: cyphyr on September 13, 2019, 06:23:20 AM
In the Bubbles one is there a reason you have two "Voronoi 3D A vector" and not just plug it into both inputs of the Add node (or multiply x2) ?
Title: Re: bubble base
Post by: Dune on September 13, 2019, 08:40:54 AM
No reason. That might indeed work just as well. I merely (half-heartedly) looked for something I had in blues and came upon these 2. I may even have changed them on my normal working machine.
Title: Re: bubble base
Post by: Hetzen on October 10, 2019, 11:16:40 AM
Thanks for posting these Ulco.

Richard is right, the second voronoi is doubling up the same noise. A multiply scalar will do the same thing, in fact it will allow you to multiply the height of the displacement as many times as you like.
Title: Re: bubble base
Post by: Valri on January 10, 2020, 01:17:13 AM
Is it possible to get this is a .tgc file? I'd like to play around with these bubbles
Title: Re: bubble base
Post by: Dune on January 10, 2020, 01:55:33 AM
These are extremely simple to build from the image, and the values are in the titles, so it's hardly necessary. But when I get to it, I will put them together.