Planetside Software Forums

General => Image Sharing => Topic started by: RichTwo on September 24, 2019, 10:17:19 PM

Title: Revelation and Evolution
Post by: RichTwo on September 24, 2019, 10:17:19 PM
I took a stab at something I wasn't sure would work.  But it did, so I think.  This is Terragen and what it can do.  With the quality app and generous members who are happy to share!  Much of this is Mick's doing.  And just an idea I got from Dune.

Right here and now I will say that of any of the nodes that I used to think had little or no realistic use, it was the Strata and Outcrops.  Too regular.  Uncontrollable.  Omnipresent.  Annoying, even.  But here it is a major part, mainly due to masking with a PF node.  Like I said - I wasn't sure.  But it did and though not "perfect" is what I wanted in a sense.

Yes, I am happy with this result.  I got what I wanted.
Title: Re: Revelation and Evolution
Post by: Dune on September 25, 2019, 02:41:49 AM
Turned out really nice. But you never figured you could mask the strata shader by a PF? You just have to do so carefully (not too small sizes, or you get spikes) and you can mix a lot of different (angled) strata shaders that way and get totally wild but natural results.

Another little trick; you can do the same with some differently angled tilt&shear shaders each on a surface shader, each masked by PF or several PF's. New worlds open before you :o
Title: Re: Revelation and Evolution
Post by: RichTwo on September 25, 2019, 11:53:31 AM
Thanks, Ulco - your points are well taken here.

We Americans of a modest background have a saying that goes something like "He / she just fell off the turnip / cabbage wagon" which implies one's naivety or a lack of understanding.  I'm one of those in a sense. 

So, no - I really haven't gotten into the use of masks unless someone (such as you) else has already done it for me.  I am just beginning to take some of the premade files apart at the "detail" level to see what does what and how it works in a basic way. 

And yes, sir - a lot to learn, and slowly.  One thing at a time for me.  It was a long fall off that wagon.
Title: Re: Revelation and Evolution
Post by: bobbystahr on September 26, 2019, 10:51:40 AM
Quote from: Dune on September 25, 2019, 02:41:49 AMTurned out really nice. But you never figured you could mask the strata shader by a PF? You just have to do so carefully (not too small sizes, or you get spikes) and you can mix a lot of different (angled) strata shaders that way and get totally wild but natural results.

Another little trick; you can do the same with some differently angled tilt&shear shaders each on a surface shader, each masked by PF or several PF's. New worlds open before you :o
Thanks Ulco, for some reason I've never masked the tilt and shear shader..will play with that later...
Title: Re: Revelation and Evolution
Post by: Dune on September 27, 2019, 03:27:59 AM
Something like this.
Title: Re: Revelation and Evolution
Post by: RichTwo on September 30, 2019, 05:10:45 PM
It will take me some time to sort it all out to see what does what and how.  But thanks for the share!