Planetside Software Forums

Function Nodes In Practice => Function Nodes by Category - UNDER CONSTRUCTION => Convert Functions => Topic started by: Hetzen on September 30, 2019, 09:13:08 AM

Title: Build HSV Colour explained
Post by: Hetzen on September 30, 2019, 09:13:08 AM
This is a place holder. Content will be added and adjusted as we get to it.

https://planetside.co.uk/wiki/index.php?title=Build_HSV_Colour

Please add comments and questions below.
Title: Re: Build HSV Colour explained
Post by: Tangled-Universe on December 13, 2019, 03:00:34 AM
As this seems a duplicated topic I guess either of the two is intended to be "Build HSL Colour"?
Title: Re: Build HSV Colour explained
Post by: Tangled-Universe on December 13, 2019, 03:03:13 AM
I'd be very interested in usage scenario's for these Build HSV/L nodes.

It would be nice if we could convert RGB to HSV/L, drive either of the 3 channels with a function and reconvert to RGB.
I think this could allow for very interesting shading results or fancy vectors for displacement. Not sure of the latter though.
Title: Re: Build HSV Colour explained
Post by: Hetzen on December 13, 2019, 07:20:33 AM
Thanks, I've deleted the duplicate. I think it should be HSL as well. Matt has named it Build HSV, V standing for value and not luminence which you'd have thought it should be.

I'll have a think on how you could extract a hue vale from RGB. Perhaps Matt has an idea. You can certainly adjust saturation with an Adjust Saturation Colour node. Wobbling the hue with a fractal could be interesting.