I recently redid a render from 2009, when some of my 'buildings' were still made in XFrog :o Made some new storage buildings (big word) and used much better trees (Speedtree), and a lot of other changes.
A very big difference, as one might expect with over a 10 year development from both Artist and software. Nonetheless, a fine example how your work has evolved, and how the quality has increased from prior times on the same base scene. Splendid.
Doug nailed it already, so I'll just add: indeed.
And here's to the next ten years, cheers.
Who says flat terrains can't be interesting? :D A significant advance in every area. I think that especially the addition of the cloud shadows and fog breathes life into it.
Oh yes, this is quite some progress!
Quote from: René on October 04, 2019, 03:28:56 AMWho says flat terrains can't be interesting? :D A significant advance in every area. I think that especially the addition of the cloud shadows and fog breathes life into it.
hear hear...well done recovery image heh heh...I'm working on recovering an oldie of mine atm.