Planetside Software Forums

General => Terragen Discussion => Topic started by: Hannes on October 11, 2019, 12:46:37 PM

Title: Frame offset and looping for image sequences
Post by: Hannes on October 11, 2019, 12:46:37 PM
Would it be possible to implement a similar function for image sequences (as textures) like it is already there for objects? I'm testing a plane with an explosion image sequence using Ulco's transparency falloff method, and I'd like to use two or three of these planes in the animation, but the image sequence of each plane should start at different times.
Title: Re: Frame offset and looping for image sequences
Post by: Matt on October 11, 2019, 02:48:42 PM
I've added it to the feature tracker.
Title: Re: Frame offset and looping for image sequences
Post by: Hannes on October 11, 2019, 03:46:58 PM
Cool! Thanks.