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General => Open Discussion => Topic started by: sboerner on December 15, 2019, 12:37:26 PM

Title: Quixel vs. Substance
Post by: sboerner on December 15, 2019, 12:37:26 PM
Thoughts? Pros and cons?

Adobe is discounting Substance for CC subscribers through Jan. 31.
Title: Re: Quixel vs. Substance
Post by: Oshyan on December 15, 2019, 02:59:38 PM
Depends on what you want them for and how you like to work. Trying to make original textures for your objects or other aspects of your scene? Substance is the likely best choice. Want to add objects, ground cover, or other real-world-derived textures and visual detail to your scenes (probably not mapped to an object)? Then probably Quixel. There is some overlap, especially in e.g. Quixel Mixer vs. Substance, but that is generally a fair distinction. Quixel Mixer is also primarily layer and slider-based, whereas Substance also has a heavy node component (at least for advanced stuff), so depending on how you prefer to work, you may like one vs. the other. They both have nice interactive previews and are reasonably easy to use though.

- Oshyan
Title: Re: Quixel vs. Substance
Post by: sboerner on December 16, 2019, 09:52:18 PM
Thanks, Oshyan. That all makes sense and confirms my first impression after looking at both of them. It seems that Substance would be the way to go. We'll see. I'm going to need a lot of assets (especially rocks) for the next scene, so it might work to generate them with a script in Maya and then tweak the surfaces in Mudbox. Testing that now . . .
Title: Re: Quixel vs. Substance
Post by: WAS on December 16, 2019, 10:08:38 PM
From what I have seen and kept track of, there are lots of resources for substance too. Lots of shaders to take a look at and play with plus tutorials.