Hi there,
played some more with VD.
An organic tile, sculpted and painted in ZBrush. Then generated a VD-Map and a texture map,
then imported into TG and added some procedural shading.
Tried a lot of different things with this one.
One thing that's worth to mention is that you can get some unwanted artefacts when editing
a VD-map and saving it with P-shop.
Anyway, here are two versions.
That's awesome!
Amazing!
...as soon as "IT" starts moving, I`ll run!
CHeers, Klaus
Cool!
Quote from: KlausK on January 28, 2020, 12:31:29 PM...as soon as "IT" starts moving, I`ll run!
CHeers, Klaus
;D ;D ;D
Echo!!!!
Besides ... Great work!
Brilliant work!
!!!
That is quite repulsive!
Excelant work.
Were the "unwanted artifacts" due to photoshops non linear workflow?
Thank you very much y'all. :)
Richard - I'm not exactly sure what caused the artefacts, but my guess is that it happens
when saving the file, because there is a huge difference in file size.
Very beautiful, thanks pleased with their work. :) (https://cs16planet.ru)
Quote from: cyphyr on January 29, 2020, 07:00:00 AM!!!
That is quite repulsive!
Excelant work.
Were the "unwanted artifacts" due to photoshops non linear workflow?
Ha ha ha ha I agree on both counts LOL
;D Thankies.
Love it!
:) Thanks Jon.
Love these kind of experiments, especially when they are well executed like this :)
Thank you Martin. :)
Looks amazing :-[ (https://cs-light.ru/)