It is what it is... the construction site "Death Star" :)
200326_1256.jpg
Many recycled models as e.g. the hall, which already served as a federation hangar in older renders.
New models are e.g:
Construction Woman with Blueprints by axyzdesign on CGTrader
Truck TOYOTA N071013 by Milian Mario on Archive3D.net
Concrete mixers by Olek on Archive3D.net
Industrial Silo_6 by Max3dModel on Turbosquid
Worker CATRig Pose A by constantin958 on CGTrader
Building assistant Mei was originally just "Mei" from Renderpeople - but now with a helmet... I couldn't resist :)
Modular Scaffolding Set by gooseman on CGTrader
Just a little guide:
You Are Here.jpg
:)
How much do plumbers make on this site? Great stuff as always. ;D
Great again!
Enjoyable. :)
;D ;D ;D
Flushes a mass!
STORMLORD
(What a humor)
Thanks all :)
It goes on step by step. Perhaps soon a little faster, because our company will register short-time work currently ... ::)
at the moment I develope an important delivery ... A coseup and the whole pic:
200328_0847a.jpg 200328_0847b.jpg
For a better look in animation I used Blender3D and played around with the "Lifting Crane Console by Genkot30 on CGTrader"
One step was a complete remapping and retexturing in Poseray but in Blender it was easier to separate the object parts.
Also I wanted a slightly swaying load, while the movement shouldn't look too stiff and unnatural. The cable routing was a bit of a problem and I spent some time rigging until I had what I wanted:
BlenderAnimationTestCrane.mp4
For the product presentation sticker I have provided a toilet with a sticker that can really be bought on Amazon. The picture is then simply a Poseray preview export. Use and purpose? I thought to myself, where if not here?
Now it's time to remember how to make a floor a bit dirty ... at home it's no problem - my cat always helps me with that... but in a TG render... tests are running ;D
Great! I love those absurd details!
Dirt; add surface layer under default floor and mask by world scale fractal for some dirt. Add (colored and slightly displaced) world dirt as child.
Thanks Ulco, I vaguely remember doing it this way (I think it was the pool house - dirt and even puddles)
;D ;D ;D ;D ;D ;D
A Death Star toilet!!! Hilarious!!!
precious cargo....marvelous animation! ;D
A merchandising item Mr.Lucas has not thought of yet,
at least to my knowledge. ;)
Cool.
Thanks, but I think Mr.Lucas has thought of that... otherwise I wouldn't have found it on Amazon ;D
Over night I did something weird but successfully in my eyes: I let an animation render only variations of the powerfractal for dirt by animating the random seed from 10000 to 11000 als linear curve. The Color is a mix of three quite bright layers. I think it has a nice look and coverage of some scattered cement, dust, dirt and sand.
Finally I chose this one:
(The actually running renderjob will look a bit better. In this testrender I forgot to increase the GI... ::) )
200331_0647.jpg
For a closer look on the luxury toilet I'll add a zoomed view later, too.
Isn't the floor too shiny? I would guess with all the walking and shoving toilets around, it would be duller and dustier.
If realism were crucial in this scene, you would be right, Ulco :)
But here I simply took the liberty for a few inconsistencies (in addition to the 1000 others ;D ) for a little similarity to the original scenes:
(I hope the links work - I didn't want to copy these pics due to eventually copyrights)
http://starwarz.com/tbone/wp-content/uploads/2011/08/181.jpg (http://starwarz.com/tbone/wp-content/uploads/2011/08/181.jpg)
https://www.hollywoodreporter.com/sites/default/files/custom/Blog_Images/DeathStar.jpg (https://www.hollywoodreporter.com/sites/default/files/custom/Blog_Images/DeathStar.jpg)
https://wallpapercave.com/wp/88rLnIH.jpg (https://wallpapercave.com/wp/88rLnIH.jpg)
...it is almost blasphemous that I have integrated the building dirt... ;D ;D
Besides thanks again that you remembered me to the technique inserting dirt I was on the right way but your hint saved me a lot of time. :)
You're right. And welcome. Anyway, you're one of the last persons here on the forum, so it doesn't cost me a huge amount of time ;D ;D ;D
... yes - i's a bit strange these days... but actually some are still here.
:)
Quote from: DocCharly65 on March 31, 2020, 03:11:42 AMThanks, but I think Mr.Lucas has thought of that... otherwise I wouldn't have found it on Amazon (https://www.planetside.co.uk/forums/Smileys/fugue/grin.png)
I meant the entire toilet with the printed logo, not only the sticker. ;)
Nice.
How is the length of the animation in total approximately now? Curious :)
The whole film? Approximately 1.5 to 2 hours.
Yesterday I started to do an overview over all animation parts and frames...
Frames zusammengerechnet.doc
...only 2/3 of the animations already rendered NOW
... still growing and growing...
And many animations will be rerendered because of improved TG version and some minor skills increase ;)
:o ::) ;D
Ulco, your suggestions will be followed partly. Universe (TG universe and render technology) forced me to do a compromise:
To avoid an extremely flickering animation I had to deactivate some specular highlights. So the floor looks a little bit less glossy (but still there)
To comfort myself I added a few items like cement bags, gas bottles etc.
Th good thing of all is that I could reduce render time a bit :)
200401_0647.jpg
Beautiful!
Yeah, great solution!
Phew 1-2 hours! Wasn't this supposed to be a short movie?
Going for a trilogy at this pace ;D
yepp - thats the plan, Kadri ;D
Meanwhile I had some new experiences in the world of mapping and texturing a 3D Model...
I think it's the right time: This will be the last render of this scene in the image sharing section - time to move to the animations :)
The concrete mixer lorry was a quite inexpensive model without materials and textures from Turbosquid.
I completely disassembled it in Blender and remapped and textured it in Poseray.
And i wanted the mixing drum to rotate! There's no really sense or need but I WANTED! ;) At first i thought i had an easy game but then i had to fight hard to let the mixing drum rotate in this strange angle.
The worker and the trooper are mixamo animated.
The ladies will be manually animated in blender.
Also I had to change the construction plan in the ladies hand by a kind of tablet because I could get it animated in her hand without destroying the mapping and texturing. But the holographic plan looks ok for me.
There'll be two animations from different camera angles. One including DoF and one without because the rendertime exploded... reflections + dirt on a reflective floor + GI + animated illuminations + DoF... Forget it ;D
But the look from that distance with that angle needs no DoF I think. The other animation with the passing Storm Troopers in the foreground of course needs a bit DoF.
200412_2014.jpg
200412_2015.jpg
Quote from: DocCharly65 on April 12, 2020, 02:19:37 PMBut the look from that distance with that angle needs no DoF I think.
I agree.
Looks great!!!
The facial expression of the lady with the yellow helmet scares me a bit. Surely not in a good mood I guess... ;D
Indeed, DOF helps to focus on something important too. Great scene again!
Quote from: Hannes on April 13, 2020, 02:17:43 AMQuote from: DocCharly65 on April 12, 2020, 02:19:37 PMBut the look from that distance with that angle needs no DoF I think.
I agree.
Looks great!!!
The facial expression of the lady with the yellow helmet scares me a bit. Surely not in a good mood I guess... ;D
One day when the animation is finished you'll understand the expression ;)