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General => Terragen Discussion => Topic started by: Moodles on April 14, 2020, 06:12:31 PM

Title: Simple shapes as populations
Post by: Moodles on April 14, 2020, 06:12:31 PM
Hey guys, I've seen how populations of objects can be scattered across a surface in Terragen.
Is there a way to 'scatter' simple shapes along the X and Z axis in Terragen using a single simple shape shader?
Title: Re: Simple shapes as populations
Post by: sboerner on April 14, 2020, 09:59:22 PM
I don't think so, but that would be cool. And image maps, too.
Title: Re: Simple shapes as populations
Post by: Dune on April 15, 2020, 02:46:24 AM
Not that I'm aware of, but there might be workarounds. What's the purpose?
Title: Re: Simple shapes as populations
Post by: René on April 15, 2020, 06:25:38 AM
The shader array can do that, but rendering is slooow.
Title: Re: Simple shapes as populations
Post by: Moodles on April 15, 2020, 06:46:41 AM
@Dune hey, I'm using your fantastic cloud column tgd as the basis for an anvil type cloud. Where the simple shapes mask the definition I'm trying to scatter these to get multiple columns. I'm trying a power fractal with a Y noise-stretch but it looks a bit janky by comparison

@RenĂ© thanks! Tried that last night but it's a bit too uniform, might be able to warp the output though?
Title: Re: Simple shapes as populations
Post by: Dune on April 15, 2020, 08:26:54 AM
Maybe a voronoi with low amplitude can give you the right 'blobs'.
Title: Re: Simple shapes as populations
Post by: Moodles on April 15, 2020, 02:34:05 PM
So far, so good, now I just need to reduce things so it looks less like a Grad barrage and more like clouds