hey guys, i have a displacement on top of an existing terrain, which i colored white/yellowish so i can show it to you by using the displacement "apply color" tab.
Now lets say i want to apply to this displacement a glass shader, how would i connect that node? im trying without success.
here is the tree and the crop render
tes00.jpg
test01.jpg
I honestly don't understand your node network but assuming the terrain is isolated like you show it, you should be able to add the glass shader as a child of the surface layer.
A TGD would be easier to demonstrate for you