I think that needs a separate topic now.
After the art mod publication in the DAL, I would also like to create objects and materials that go in the direction of Dwemer Skyrim.
Here are my material tests and screenshots of my Skyrim mod "Rocarion"
That's really cool! My dad would love this. He loves exploring the Dwemer stuff in Skyrim, he wishes there was more too it, like storyline wise rather than mainly just lore to find.
Quote from: WAS on June 16, 2020, 02:27:42 PMThat's really cool! My dad would love this. He loves exploring the Dwemer stuff in Skyrim, he wishes there was more too it, like storyline wise rather than mainly just lore to find.
Thanks my friend!
I can understand that, I'm glad that a friend of mine is also a Dwemer fan and that I can test his mods. I then get the code for the console input and can test and take screenshots directly. Here are two of his last mods:
Screenshots Manipulation from the game The Elder Scrolls V: Skyrim SE
From the Quest Mod: Mausnthamz
https://www.nexusmods.com/skyrimspecialedition/mods/35413
Screenshot from the game The Elder Scrolls V: Skyrim SE
From the Quest Mod: "Balgmarok"
Playerhouse and Miniquest
https://www.nexusmods.com/skyrimspecialedition/mods/33176?fbclid=IwAR1kQs6YDEXpKWznd8ePhtTKf2-gVuiEcO-XohYnPuNDuFF_-_KehwNvNWw
I work on the materials in parallel in TG and Vue, here the Vue experiments for the Dwemer:
Work on the Dwemer grid in Blender 2.81 and Render Terragen 4