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General => Terragen Animation => Topic started by: Hannes on July 16, 2020, 04:19:11 AM

Title: A stream
Post by: Hannes on July 16, 2020, 04:19:11 AM
I mixed some ocean surface I already used before with some stuff of this thread:
https://planetside.co.uk/forums/index.php/topic,28028.0.html
and created some sort of stream. Still a simulation of a fluid simulation, but trying to get closer...
Title: Re: A stream
Post by: amandas on July 16, 2020, 04:51:50 AM
Wow, looks like a lot of work there with layering different noises and constraints. Looks really good! Curious about the technique.
Title: Re: A stream
Post by: Dune on July 16, 2020, 08:47:47 AM
Cool, Hannes. Reminds me of this: river test  (https://vimeo.com/59302161)
I like the shore foam!
Title: Re: A stream
Post by: Hannes on July 16, 2020, 09:07:11 AM
Quote from: Dune on July 16, 2020, 08:47:47 AMReminds me of this: river test  (https://vimeo.com/59302161)
Indeed. Thanks Ulco!
Title: Re: A stream
Post by: Dune on July 16, 2020, 09:29:05 AM
You should try some warp by the obstacles (or standing waves) in the water. It should be possible to get the foam to kind of 'go around' the obstacles. I've done some experiments in that realm.... once.
Title: Re: A stream
Post by: Hannes on July 16, 2020, 09:31:43 AM
Hmm, not sure how to do that. Maybe some warping masked by a simple shape shader?
Title: Re: A stream
Post by: Hetzen on July 16, 2020, 09:32:05 AM
Not a bad sim considering there's no fluid dynamics involved. Looks quite convincing. 8)
Title: Re: A stream
Post by: Dune on July 16, 2020, 10:03:14 AM
If you take your displacement from rocks in the water or at shoreline, and make a greyscale, it should work. Though I didn't use real fake stones but perlin or something in water (for standing waves) to get smoother masks. But that mask should be able to warp the foam.
Title: Re: A stream
Post by: Hannes on July 16, 2020, 10:14:59 AM
Cool, thanks! I don't know, when I will be able to try that. I'm a bit busy at the moment, but I'll give it a try.
Title: Re: A stream
Post by: j meyer on July 16, 2020, 12:15:53 PM
8) Promising progress.
Title: Re: A stream
Post by: sboerner on July 16, 2020, 07:12:21 PM
Quotereal fake stones
:) :) :)

Gotta love it.
Title: Re: A stream
Post by: WAS on July 17, 2020, 12:46:59 AM
Great work here. This is very convincing, actually, and I date say could be used in distant shots in production. The far shore water displacement looks like rapids breaking on the water. Maybe a tad too much displacement ferocity as you can notice a couple spots the water pops up above some rocks, but for the most part it looks very realistic.
Title: Re: A stream
Post by: Hannes on July 17, 2020, 04:48:09 AM
Thanks again, guys!
Title: Re: A stream
Post by: DocCharly65 on July 17, 2020, 06:26:28 AM
Great work Hannes. I absolutely agree with WAS about the usage for distant shots in production.
Title: Re: A stream
Post by: james adamson on August 07, 2020, 02:11:04 PM
Thats awesome! Is that all done in Terragen?
Title: Re: A stream
Post by: Hannes on August 07, 2020, 04:27:38 PM
Yes, it is. :)