Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on July 23, 2020, 07:29:10 PM

Title: Crevices Maps and TG
Post by: WAS on July 23, 2020, 07:29:10 PM
Wondering about a question @zaxxon asked about usage of crevices mask, and I'm curious. From what I read online it's like AO, and when we apply AO in TG we often multiply, so I figured if your crevices map is balanced right, you can use it as both a map and mask to multiply the colour further.

This is what I came up with. What are your thoughts? Little hard to tell at this scale, but it definitely accentuates the roughness of the stones crevices, I tried to make that more visible with the difference comparison between the two.
Title: Re: Crevices Maps and TG
Post by: digitalguru on July 24, 2020, 06:32:12 AM
That's a really nice looking rock shader
Title: Re: Crevices Maps and TG
Post by: Kadri on July 24, 2020, 07:41:06 AM
Looks good.