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General => Image Sharing => Topic started by: Dune on July 25, 2020, 07:40:00 AM

Title: Scotland, or heathtest actually
Post by: Dune on July 25, 2020, 07:40:00 AM
I needed some new heather bushes, so from testing them this scene developed.
Title: Re: Scotland, or heathtest actually
Post by: Hannes on July 25, 2020, 07:51:45 AM
Amazing! I like all versions, but somehow the first one looks best to me.
Title: Re: Scotland, or heathtest actually
Post by: mhaze on July 25, 2020, 08:22:12 AM
Ver Scotish - Nice looking heather. I like them all.
Title: Re: Scotland, or heathtest actually
Post by: raymoh on July 25, 2020, 08:25:43 AM
Very nice, needs more sheep! :D
Title: Re: Scotland, or heathtest actually
Post by: Jo Kariboo on July 25, 2020, 09:56:03 AM
Nice project, I prefer the n. 1 and 3.
Title: Re: Scotland, or heathtest actually
Post by: sboerner on July 25, 2020, 10:06:40 AM
Very nice. I like them all, but the first one is my favorite as well.

A good day for hill walking!
Title: Re: Scotland, or heathtest actually
Post by: j meyer on July 25, 2020, 12:10:18 PM
Cool scene and nice and moody lighting tests. :)
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 26, 2020, 02:16:34 AM
Thanks guys. I can take it further I guess, but other stuff is luring, so I consider this as my final. 2 hour PT render.
Title: Re: Scotland, or heathtest actually
Post by: N-drju on July 26, 2020, 02:47:15 AM
Amazing image Ulco. And two hours...? Man, I envy you so much. :-\

What about the path? Sine wave or warped feature?
Title: Re: Scotland, or heathtest actually
Post by: Kadri on July 26, 2020, 02:56:41 AM
Very nice render Ulco.
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 26, 2020, 04:36:22 AM
2 hours is mainly because I don't use a compute terrain, and there's hardly a cloud. I had some clouds in the other ones and they took much longer. Decided this was cleaner after all. And my machine isn't even the fastest.
Path is a warped simple shape, and smaller sss combination as tracks. Walls is an image map displacement, and fake stones on top. Path masked out again.
Title: Re: Scotland, or heathtest actually
Post by: Jo Kariboo on July 26, 2020, 05:43:18 AM
Very nice rendering. I like it very much!
Title: Re: Scotland, or heathtest actually
Post by: Hannes on July 26, 2020, 05:56:16 AM
Beautiful landscape and fantastic lighting!
The only thing that looks a bit weird imho is the sheep models. First I thought they were large pebbles. Or giant dirty tic tacs ;). They are well posed, but the fur parts are not detailed enough (to my taste of course).
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 26, 2020, 08:56:17 AM
Yeah, the sheep... just dropped some in, but I should make better sheep.
Title: Re: Scotland, or heathtest actually
Post by: j meyer on July 26, 2020, 11:19:35 AM
Another nice version.
The sheep might be just shaved or so. ;)
Title: Re: Scotland, or heathtest actually
Post by: sjefen on July 26, 2020, 11:37:55 AM
Beautiful render. Love the vegetations.


- Terje
Title: Re: Scotland, or heathtest actually
Post by: KlausK on July 26, 2020, 12:54:40 PM
Very nice landscapes. I could put my "sort-of quarry stone wall" right in there :)

Some thoughts about placing the sheep for more realism:

- they are much closer together when grasing (is that the correct word for eating grass?)
- not necessarily the complete herd but in smaller groups, enough individuals to feel save
- the smaller groups are not quite that far from each other if they are from the same herd
- in a herd mothers with young ones would be standing a little bit further away from the rest of a group
- the rams / males as well

Overall there is not much difference to human behaviour in a group: Coward! Let me get behind that tree! ;0

CHeers, Klaus
Title: Re: Scotland, or heathtest actually
Post by: WAS on July 26, 2020, 02:43:40 PM
I like the mood here, especially in the last scene. The field looks lovely.

I do feel like time is missing from this piece (erosion). I can't really follow the terrain through time, it's just perliny/blobby.
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 27, 2020, 01:04:01 AM
There's an idea. Though not all land in Scotland is that eroded, it'd make it more interesting. Same for the sheep thoughts. I didn't really pay attention to their spread (as it was merely a heathland test :P ) Thanks guys.
Title: Re: Scotland, or heathtest actually
Post by: WAS on July 27, 2020, 02:44:54 AM
I probably haven't seen too much from the highlands but from all the picturesque scenes I can call up in memory, and from a brief image search seem heavily eroded, rocky yes but you can see flows, sediment buildup around the bases of hills and rocky outcrops, etc.
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 27, 2020, 02:55:37 AM
You're right, there are some pretty rugged and eroded areas, and interesting to make. We lived in Scotland for a year, near Glenbuchat, and the terrain there is pretty smooth perlin-like. That's actually what I wanted to make initially.
Title: Re: Scotland, or heathtest actually
Post by: amandas on July 27, 2020, 08:41:24 AM
Great image, great mood, I like the sense of depth. Several things spoil it though:
a) rocks seem off scale due to being polished. I would replace them with more detailed versions, make more rough and/or make smaller
b) the sheep on the road looks like a cut out plane.
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 27, 2020, 11:01:13 AM
Thanks, and yes, I know some things are really awful, like the sheep. In the meantime I've added some huge rocks (fake stones of 1k) on hilltops, added Daniils erosion shader only for mountains a bit further than the heathered area (I didn't want to mess with that), masked snow by altitude (and smoothed that snowy terrain part 50%) and added the flowmask for some lower unsmoothed 'streams' of snow (which probably isn't very natural), and made some fur on the sheep (so now they're Jacobsheep), and redistributed them.
Also added some displacement to rock/cliffs after eroding.
Title: Re: Scotland, or heathtest actually
Post by: Kadri on July 27, 2020, 05:17:43 PM
I like it.
Title: Re: Scotland, or heathtest actually
Post by: WAS on July 27, 2020, 07:17:27 PM
This is great, Ulco, and I think you have a working glacial flow down. Even if it's because of distance it looks wonderful here. A very convincing scene.

Maybe the snow could be a little darker with maybe a little more blue translucency so the snow in shadow has more of a shadowed effect. Is the glacier just a low res flows map? Cause it looks promising.
Title: Re: Scotland, or heathtest actually
Post by: Dune on July 28, 2020, 01:50:58 AM
I set the resolution of the erosion to 1024, and kept stone hardness at 0.1. not even a color adjust needed in the flowline. That's all. I think because of the relative smoothness of the lower area (without the high altitude huge fake stones) you easily get these big flows.
Title: Re: Scotland, or heathtest actually
Post by: Jonathan on August 06, 2020, 11:54:35 AM
Beautiful composition and captures the essence of the Scottish Highlands to a 'T'.