Planetside Software Forums

General => Terragen Discussion => Topic started by: james adamson on August 28, 2020, 06:48:34 PM

Title: uv channels
Post by: james adamson on August 28, 2020, 06:48:34 PM
Hi all.
I have a model which I have loaded in Modo to look at the FBX file as the obj was not displaying textures correctly in Terragen. It turns out there were a few uv maps assigned to this object called uv channel 1 2 3 and 10. I changed it to 10 and the texture map then showed correctly. I exported this as an obj but the texture is still showing incorrectly in Terragen. Does anyone know how I correct this.
Thanks.
Title: Re: uv channels
Post by: Dune on August 29, 2020, 01:55:59 AM
There might be several maps assigned to one part. You's have to check that in Modo I suppose (I work in Lightwave). Maybe you can also check in Poseray whether UV looks okay. If not change UV assigning to different parts in Modo.
Title: Re: uv channels
Post by: james adamson on August 30, 2020, 02:00:20 PM
Cheers.
Got it working.