Planetside Software Forums

General => File Sharing => Shaders, Materials => Topic started by: Hannes on October 11, 2020, 12:42:39 PM

Title: Some new metals
Post by: Hannes on October 11, 2020, 12:42:39 PM
Here are some new completely procedural (path tracer-!!) metal materials made entirely from scratch.

By the way, the ground shader is a mix of two merged PBR materials, one from cgbookcase.com, and the other one from Quixel.
Title: Re: Some new metals
Post by: Hannes on October 11, 2020, 12:45:10 PM
I used a transform input shader with "use world space" checked before each PF to override any existing UV mapping of objects. Otherwise it may look a bit weird.
Title: Re: Some new metals
Post by: masonspappy on October 11, 2020, 03:35:33 PM
This is great. Thanks Hannes!
Title: Re: Some new metals
Post by: Dune on October 12, 2020, 01:38:43 AM
They look very good. Very handy. Thanks very much, Hannes!
Title: Re: Some new metals
Post by: sboerner on October 13, 2020, 11:10:47 AM
These will be very useful. Thank you, Hannes!
Title: Re: Some new metals
Post by: archonforest on October 24, 2020, 06:04:32 AM
Great stuff.
Title: Re: Some new metals
Post by: WAS on October 24, 2020, 01:02:31 PM
Awesome stuff, though maybe the gold needs higher spread. Gold is pretty bright under sunlight. I haven't seen a gold bar under sunlight by gold panning, those fleks and nuggets light up like yellow under the sunlight cause the reflective spread seem high.