Planetside Software Forums

General => File Sharing => Shaders, Materials => Topic started by: cocateho26 on November 27, 2020, 03:38:16 PM

Title: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:38:16 PM
Took these while out on a hike, converted into some textures for you guys to use as you will!

fir bark1.zip
Title: Re: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:39:01 PM
firbark 2.zip
Title: Re: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:39:42 PM
pine bark1.zip
Title: Re: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:40:21 PM
pine bark2.zip
Title: Re: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:41:01 PM
grtex1.jpg

grtex2.jpg
Title: Re: Some bark and ground textures.
Post by: cocateho26 on November 27, 2020, 03:42:04 PM
Sorry about the multiple posts, had to split up because of he 5mb limit
Title: Re: Some bark and ground textures.
Post by: Dune on November 28, 2020, 02:16:04 AM
Thanks for sharing! Never enough of those. Especially bark and specifically leaf textures or branches with leaves (on a white/black/red/blue background or so) are hard to find on the internet, so I make them myself as well. Especially if they are the rarer species, or abroad. I often use branches with say 10 leaves or so to make less-poly leaf structures on my trees. They can be mixed with single leaves.
Title: Re: Some bark and ground textures.
Post by: WAS on November 28, 2020, 04:24:53 PM
Great shots. Here is an example I did with the pine ground ones you did (https://planetside.co.uk/forums/index.php?msg=283082) to see how they work. Processing to be seamless at 1600x1600 they're still actually pretty detailed. Roughness map is wrong I notice though but just testing.

I also made Pine Bark 2 Seamless to test

Pine bark 2: https://drive.google.com/file/d/1bzSV1tETyYrL5WnVlaH8UF0_KKWJZDlR/view?usp=sharing
Pine Ground: https://drive.google.com/file/d/1AscwSSKbdlciw-k1kWmndNcZ3KRVBXoR/view?usp=sharing
Pine Ground 2: https://drive.google.com/file/d/1QmAGiraQkhphjr26UvCe1scoYUMsXbw7/view?usp=sharing
Title: Re: Some bark and ground textures.
Post by: Hannes on December 01, 2020, 06:03:54 AM
Cool stuff! Thanks a lot! As Ulco said, you can never have enough of these.
Title: Re: Some bark and ground textures.
Post by: cocateho26 on December 05, 2020, 01:20:13 PM
Quote from: WAS on November 28, 2020, 04:24:53 PMGreat shots. Here is an example I did with the pine ground ones you did (https://planetside.co.uk/forums/index.php?msg=283082) to see how they work. Processing to be seamless at 1600x1600 they're still actually pretty detailed. Roughness map is wrong I notice though but just testing.

I also made Pine Bark 2 Seamless to test

Pine bark 2: https://drive.google.com/file/d/1bzSV1tETyYrL5WnVlaH8UF0_KKWJZDlR/view?usp=sharing
Pine Ground: https://drive.google.com/file/d/1AscwSSKbdlciw-k1kWmndNcZ3KRVBXoR/view?usp=sharing
Pine Ground 2: https://drive.google.com/file/d/1QmAGiraQkhphjr26UvCe1scoYUMsXbw7/view?usp=sharing
Great work adding to it, I admit I don't know a ton about building texture maps or modeling... maybe just enough to get myself in trouble but even that's pushing it... However good source material always makes the end result better. I enjoy photography and happen to live in a place with an abundance of source material if you want anything involving conifers or rocks lol. Unfortunately anything broad-leaved will have to wait until next May now...  :'(
Title: Re: Some bark and ground textures.
Post by: Dune on December 06, 2020, 02:12:59 AM
Thanks for the offer. I'll keep that in mind if I need anything specific.
Title: Re: Some bark and ground textures.
Post by: WAS on December 07, 2020, 12:13:20 AM
If you want and or capable of do panorama like "scans" of rocks stuff I could definitely try making textures out of them. 

3 "mostly" equal in length panoramas making up a block allows plenty of texture to do a square at  super high resolution, then stich, and use duplication brushes and painting to stich and hide repetitious parts, than down scale and crisp up with some sharpening if needed. 

I use my phone which unfortunately seems to be upscaled or just has a blurry sensor which sucks for fine detail but I usually do 3 4k panoramas and then stitch them together, fix some problem areas, then I make it seamless and do the above stuff I mentioned. There is a plugin for photoshop I use called Seamless Texture Generator. Great start but definitely needs manual love afterwards..
Title: Re: Some bark and ground textures.
Post by: Dune on December 07, 2020, 02:09:38 AM
Seamless Texture Generator. Interesting. I always use the offset (by 50%) and then clone away the hard edges in the central axes.
Title: Re: Some bark and ground textures.
Post by: WAS on December 07, 2020, 01:31:48 PM
I used to just flip 4 tiles and sitch and get rid of repetitious stuff with clone but seamless generator has a circular mode rather than tiled which does produce better seams to work from. Their tile mode is the same as I used to do with 4 rotated images matching up same edges.
Title: Re: Some bark and ground textures.
Post by: Dune on December 08, 2020, 03:43:05 AM
It seems to be for newer PS versions than I have (CS6) though. No problem though, I'll get by anyway.
Title: Re: Some bark and ground textures.
Post by: WAS on December 08, 2020, 12:58:18 PM
I think it should work I only have cs5
Title: Re: Some bark and ground textures.
Post by: Dune on December 09, 2020, 04:05:43 AM
Thanks, I'll try.