Planetside Software Forums

Support => Terragen Support => Topic started by: Dune on December 19, 2020, 10:12:48 AM

Title: world opacity bug
Post by: Dune on December 19, 2020, 10:12:48 AM
The bug is still here.
Title: Re: world opacity bug
Post by: Matt on December 20, 2020, 09:36:31 AM
I'm fixing the world-space issue right now :)
Title: Re: world opacity bug
Post by: Dune on December 20, 2020, 10:15:51 AM
:) :) :)  Thanks a lot, Matt! Great.
Title: Re: world opacity bug
Post by: Dune on December 21, 2020, 04:13:37 AM
One small step for Matt, but a giant leap for (me) Terragen :)

Grass clump and world opacity. This will make my life so much easier, not having to clone or edit out instances growing over paths. This will also make feeding edges of forests so much better!

Thanks again!
Title: Re: world opacity bug
Post by: Matt on December 21, 2020, 04:35:03 AM
Yeah, I suppose you need this when your population members are too large to just use a density shader. Nice example!
Title: Re: world opacity bug
Post by: Dune on December 21, 2020, 06:50:52 AM
It's fantastic. You made me very happy. I use the grass clump often for large areas of simple grass in birdseye views, and always had trouble keeping it off small 50cm paths. I had to use smaller patches locally or so. This makes it so much easier.

Here's another very quick example of a feeding edge. Just put it together in 10mins or so, so far from perfect.
Title: Re: world opacity bug
Post by: KlausK on December 22, 2020, 04:52:10 AM
Is this a bugfix for everyone and downloadable somewhere? Or restricted to "on maintenance" users? Thx.
What is the latest Production Release today, anyway? I lost track....

CHeers, Klaus

ps: I use 4.5.43 Frontier atm
Title: Re: world opacity bug
Post by: Matt on December 22, 2020, 02:25:45 PM
@KlausK, this was in alpha testing, but as of today it's a Release Candidate and can be found with "Check for Updates" if your license maintenance includes 4.5.
Title: Re: world opacity bug
Post by: KlausK on December 23, 2020, 04:43:34 AM
Thanks, I`ll check.

CHeers, Klaus
Title: Re: world opacity bug
Post by: WAS on January 07, 2021, 05:16:02 PM
Ooh I'm liking that grass clump trick. Just default shader with opacity zero masked in?
Title: Re: world opacity bug
Post by: Dune on January 08, 2021, 02:28:56 AM
Yeah. Extremely helpful in a lot of cases!