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General => Image Sharing => Topic started by: RichTwo on January 11, 2021, 03:54:51 PM

Title: Arrival
Post by: RichTwo on January 11, 2021, 03:54:51 PM
A visitor from another part of our galaxy has arrived.  It will only be here for a few minutes then depart, having gathered materials deep below the Earth's crust for its energy generator.  We humans will never have known it was here.

The "ship" is an elongated sphere object displaced with a simple black and white image of horizontal bars.  I don't know how the patterns on the skin came to be. I shopped the beam in post render.
Title: Re: Arrival
Post by: WAS on January 11, 2021, 04:54:07 PM
Awesome! I love it! This is the sort of inspiration that brought me to my Derelict scenes.
Title: Re: Arrival
Post by: Dune on January 12, 2021, 02:09:19 AM
Great! Interesting pattern indeed.
Title: Re: Arrival
Post by: DocCharly65 on January 12, 2021, 06:06:42 AM
In fact cool pattern :)

Great scene and nice landscape!
Title: Re: Arrival
Post by: N-drju on January 13, 2021, 02:24:37 AM
Not a creative comment - good work on the pattern! :D Well, pretty much all the rest too.

I think it shouldn't be too hard to use Blender and create an actual displacement like this. The object would become heavier in size though.
Title: Re: Arrival
Post by: RichTwo on January 13, 2021, 12:51:46 PM
Thanks all!  The pattern came about unintended. I thought maybe it'd be like pinstripes. I tried the same with a poly-sphere and got a totally different result.

I'll post a clip of the sphere object and displacement image in File Sharing.  Maybe someone can figure it out.
Title: Re: Arrival
Post by: Tangled-Universe on January 13, 2021, 06:50:30 PM
That's really cool :)
How does it look when you use rule of thirds paradigm for composition? Like having the ship at 1/3rd to the left or right instead of dead center?
Also with a slightly wider field of view this would make a much more balanced composition and more powerful image, I think.
Title: Re: Arrival
Post by: RichTwo on January 14, 2021, 11:12:53 AM
Quote from: Tangled-Universe on January 13, 2021, 06:50:30 PMThat's really cool :)
How does it look when you use rule of thirds paradigm for composition? Like having the ship at 1/3rd to the left or right instead of dead center?
Also with a slightly wider field of view this would make a much more balanced composition and more powerful image, I think.
I was waiting for someone to ask. It's really weird what happens when I move it. The sphere becomes a geometric solid like a crystal with facets. Maybe it's something with the .tgd or my computer. I think that I will experiment with a new project just to double check it. Thanks for your input!
Title: Re: Arrival
Post by: Tangled-Universe on January 14, 2021, 11:19:36 AM
You could also move the camera and everything else, instead?
I don't mean to push you in actually doing it, I just recognize this type of problem and sometimes I resort to stupid simple solutions like this so that I can avoid solving painfully difficult problems.
If you like I can have a look at your ship setup to see why it refuses to be moved around. Just PM me if you feel like it.
Title: Re: Arrival
Post by: RichTwo on January 15, 2021, 01:54:20 PM
Quote from: Tangled-Universe on January 14, 2021, 11:19:36 AMYou could also move the camera and everything else, instead?
I don't mean to push you in actually doing it, I just recognize this type of problem and sometimes I resort to stupid simple solutions like this so that I can avoid solving painfully difficult problems.
If you like I can have a look at your ship setup to see why it refuses to be moved around. Just PM me if you feel like it.
All great ideas!  I may get back to working on a slightly different version.  And thanks to Jordan (WAS) I solved the problem with an alarmingly simple solution.