Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on July 31, 2021, 05:22:29 am

Title: Tri Hill
Post by: mhaze on July 31, 2021, 05:22:29 am
Based on a Gaea export modified to give the three hills(with SSSs), locally eroded with Danii's erosion plugin and a crater shader added for the lake. Veg from a variety of sources, Dune, Xfrog and some I made in Speedtree. Not forgetting the birds by Hannes I believe.
Title: Re: Tri Hill
Post by: Dune on July 31, 2021, 10:14:01 am
I think I like this one even better than your previous. Nice work!
Title: Re: Tri Hill
Post by: mhaze on July 31, 2021, 01:07:03 pm
THank you, much appreciated.
Title: Re: Tri Hill
Post by: WAS on July 31, 2021, 01:12:49 pm
Looks great. I like the vegetation colouring.
Title: Re: Tri Hill
Post by: mhaze on July 31, 2021, 03:35:14 pm
Thanks Was, veg inspiredby a walk in th mountains, though it's not actually. completely correct!
Title: Re: Tri Hill
Post by: aknight0 on July 31, 2021, 04:19:49 pm
Nice rock work as before!  Are the hills eroded and then displaced, or did you mask the erosion around the rocky areas?
Title: Re: Tri Hill
Post by: mhaze on August 01, 2021, 01:10:26 pm
Thanks. The rocks were eroded in Gaea then displaced in Terragen. The centre rock was created with a SSS and then eroded with Danii's classic erosion.
Title: Re: Tri Hill
Post by: DocCharly65 on August 03, 2021, 12:21:06 am
I agree with all the others! Great render. I like the vegetation and the different spots of colors too!
Title: Re: Tri Hill
Post by: WAS on August 03, 2021, 03:18:19 am
I dunno if it's useful for anyone, but i found when doing lateral displacement over erosion or tight transitions from flat to walls is limiting the displacement to 1 (slope) and the fuzzy zone at what you would set to  the starting area. So like 30 or 40.