...as the title says.
CHeers, Klaus
Excellent! Interesting light and terrain.
I don't know what to comment. The long shadows in the atmo are interesting, but it's very dark! I think picking out a mountain peak and render it more close up with these shadows would be more interesting.
This one started out with a crater object and ended up like this. I like the wavy forms, but it`s by no means a very elaborate landscape.
Just to post something again, more or less. A little bit of spamming so to speak...
CHeers, Klaus
The cloud formation is kind of foreboding. And it's good to post something now and again. far too quiet here.
The clouds are a few nodes in the Background shader only. Not real clouds. I have not found out how to fill the entire "Background" with the textures.
Other than that I used a 9mm wide angle lens to really force the perspektive. The 50mm version looks even more boring then this :P . And the vignette was post.
(I am not very often in TG, doing other things...the lack of inspriation and motivation is rather obvious to myself) But I`ll keep trying ;D ??? ;D
Anyway, it is always very nice to see all the great work some of you post.
CHeers, Klaus
Tranquility - Symmetry - Concentric Circles - The Center
This one is a bit more worked out.
A simple terrain.
There is only the "Basic Shader feeding into a "Default Shader"`s Main and Color input.
The scenes "watery" effect is done by rather high Metalness (0.8) setting, Fresnel reflectivity at 2,
a light lime green Fresnel reflection tint colour and a low roughness value (0.125) in the "Default Shader".
Atmosphere / Haze Density is set to 1, Blue Sky Density to 2.5.
Suns Elevation at 5, Strenght at 20. Soft Shadows at 4 and a Visible disc with a Angular diameter of 3.
No post. That`s it.
The only thing that bothers me are the stripes at the horizon. They are clearly visible in the alpha.
No idea where they come from.
CHeers, Klaus
They seem to be present in the render too. Is there any other displacement on the planet besides the dimple?
No. Just the dimple.
It seems to be the Atmosphere and the Reflection of the surface.
Changing colours reduces its visibility.
CHeers, Klaus
Cool effect.
The stripes are most likely caused by the reflectivity of the default shader. If you would add a real RT reflective shader, they would probably not be there.
I had the same in my experiments when faking water reflections with high metalness in default shader.
Thanks Dune.
I changed the colouring of the Haze and upped the Quality settings a bit. That helped (- enough -).
Another slighty darker version. The stripes are still there, but barely noticible.
CHeers, Klaus
That looks somehow creepy and cool at the same time! Interdimensional vortex on the sea... Great!
Hopefully a happier New Year for all of us in 2022! Keep going ;) CHeers, Klaus
Thanks Klaus. You too, have a creative and healthy 2022.
I like the play of the cloud shadows over what almost seems like ancient manmade structures. Nice.
Thx. :D
I added a 3rd layer of Easyclouds to the mix - and was quite surprised to see that render time jumped from about 1 hour to almost 5! hours!
On the other hand the Alpha channel of the render shows why. Very fine detail and softness overall.
Almost as if I had used Depth of field or a Gaussian Blur.
A little case study...
CHeers, Klaus
Easy clouds are slower than using 'normal' v3 clouds, but more sophisticated. It depends on what you want. I usually stick with v3 (and v2 for overall or distant) clouds and make my own parameters and mixes.
A view from above.
Here I tried to combine two planets with each a atmosphere. I struggled mostly to get the graininess out of the overlapping atmospheres.
The greenish hills raised up when I set the "Coverage" value of a combining "Surface Layer" very high, in this case to 100.
Accidental find.
CHeers, Klaus
Interesting, and some great clouds. Graininess, I wish there were a simple way to just blur whatever is grainy at rendertime.
@Dune - thx.
Back to normal, so to speak.
One planet, one cloud layer v3 and some global cirrus clouds. Became a little bit to much of a "Dark Sky".
The second picture shows the same scenery but as a more friendly "Blue Sky".
The hills are normal now. Surface Layer Cover = 1.
I did make a new thread for the second picture because I thought I got the cloudscape rather nicely and grain free.
There you can find the original rendered 4K version of landscape.
CHeers, Klaus
Nice. I like "KlausK_ViewFromAbove_45m50s-v4.5.71.jpg" especially.
@ Kadri - Thank you.