Planetside Software Forums

General => Image Sharing => Topic started by: WAS on September 15, 2021, 07:56:13 PM

Title: Palantir Study
Post by: WAS on September 15, 2021, 07:56:13 PM
Just a quick TG study. Energy orb thing like the Palantir from The Lord of the Rings.
Title: Re: Palantir Study
Post by: Dune on September 16, 2021, 01:42:51 AM
Subsurface scattering of an image?
Title: Re: Palantir Study
Post by: WAS on September 16, 2021, 02:58:15 AM
Three spheres, one with metallic black and luminous exported cloud map, then middle sphere with opacity and luminous cloud map, then a glass sphere merged with translucent black shader for a tinted glass, then that mixed with a regular glass shader with middle cloud map as density of SSS for a touch of SSS to it. It didn't really actually distort things much more so may not really be needed (regular SSS glass). Meant to be a quicker solution to SSS but ended up adding it at the end. Lol SSS Glass is merged in at 25%.
Title: Re: Palantir Study
Post by: WAS on September 16, 2021, 03:00:16 AM
Think I may try doing the outer surface with metallic black masked by glass, and then innr glowing opacity layers. May have a better black look with the brooding subsurface glows.
Title: Re: Palantir Study
Post by: Dune on September 16, 2021, 04:06:03 AM
Interesting combination. Did you try a spherical image and SSS through glass shader?
Title: Re: Palantir Study
Post by: WAS on September 16, 2021, 12:09:13 PM
I haven't tried just glass. May give it a go. I was trying to shy away from long SSS times.
Title: Re: Palantir Study
Post by: WAS on September 16, 2021, 12:17:13 PM
Hmm, so SSS appears to just kill Luminosity so can't get any glowing internals. Just a black orb with SSS.

Oh, turns out the TGO saved with all the materials disconnected even though they're all uniquely named. >.<

So, it seems to make muddle the colour a little bit, and offers a less impressive subsurface look imo. What do you think?
Title: Re: Palantir Study
Post by: Dune on September 17, 2021, 04:46:26 AM
Looks sort of like your previous version, pretty cool. So this is 'just' a glass sphere with a spherical image projected in SSS with a certain depth?
Title: Re: Palantir Study
Post by: WAS on September 17, 2021, 12:30:01 PM
Oh actually no, its the same luminous internal spheres with normal SSS glass on the outer sphere. Haven't tried just SSS sphere alone. I am not sure how it would glow without external light sources.
Title: Re: Palantir Study
Post by: Dune on September 18, 2021, 02:24:15 AM
A light inside maybe? I must experiment with some day as well...
Title: Re: Palantir Study
Post by: WAS on September 18, 2021, 03:20:52 PM
Yeah I tried that too, which is weird cause it'll make the SSS work, but only from external lights, where the only light coming out of the sphere is broken light seemingly squeezing through vertices. Without light source it's just a black sphere under these low lighting conditions. Weird though with it, the external (least what it looks like) SSS gets stronger.
Title: Re: Palantir Study
Post by: Dune on September 19, 2021, 02:05:21 AM
Perhaps there's a difference between sphere and polysphere? TG is full of intricacies ::)
Title: Re: Palantir Study
Post by: pixelpusher636 on November 11, 2021, 09:47:13 PM
Very cool!