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General => Terragen Discussion => Topic started by: paulcurtis on December 03, 2021, 07:09:45 AM

Title: 360 Spherical vs Cubic vs optimisations
Post by: paulcurtis on December 03, 2021, 07:09:45 AM
Hi All,

Again thanks in advance for any pointers. One day when i know enough i hope to be able to contribute! 

I've searched the forums and found a reasonable amount of info but not quite what i am looking for

Ultimately i am looking for a 360 degree spherical in very high resolution - think 16k to 32k. But actually i only need 270 degrees of it and no floor.

If i render a 360 spherical i assume i am spending a lot of rendering time rendering the poles unless terragen optimises the renders so they are lower quality already? But i assume not.

So one question is that it doesn't appear possible to either render less than 360, or change the vertical fov? Ideally i could render a low res  full version and then a high res slice for the horizontal, where all the resolution is needed. But the UI shows no ability to change horizontal or vertical fov - so is there any way this could be done?

If no, the an alternative would be to render cubic, with a higher res on front, left and right and lower res top. This would most likely cut down render times a lot.

So could i set up cameras in terragen and animate a parent node, or would i need to construct it outside of terragen and import? Does anyone have any examples of this?

Many thanks!
Paul
Title: Re: 360 Spherical vs Cubic vs optimisations
Post by: Hannes on December 03, 2021, 12:06:00 PM
Hi Paul,
as far as I understood your question, you're looking for a way to render only the part you need, so that the rendertimes are OK.
What about a crop render? Do you know, how to do that?
Title: Re: 360 Spherical vs Cubic vs optimisations
Post by: paulcurtis on December 05, 2021, 07:32:47 AM
Hi Hannes,

I did not know about the crop, that could be the way - i'm going to have a look into that.

So yes, i am really looking for how to cut down render times by either not rendering parts that would not be seen and/or rendering parts of less importance in less resolution.

So crop could be the way, thank you. I will try and see if it works for spherical

Kindest
Paul
Title: Re: 360 Spherical vs Cubic vs optimisations
Post by: paulcurtis on December 06, 2021, 05:58:19 AM
So just for completeness in case anyone searches for this

Then yes, the crop options work wonderfully. The only thing i'd say is that they are done as a fraction of the image from 0 to 1 and therefore working out pixel values is a bit painful.

So on a spherical i can render a 4K version of the whole scene and then overlay a 16k version of the central portion and that seems to work nicely.

I just need more rendering cores! 

GPU support would be wonderful!

thanks
Paul