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General => Image Sharing => Topic started by: Dune on December 12, 2021, 02:46:47 AM

Title: Ancient Coast
Post by: Dune on December 12, 2021, 02:46:47 AM
443 tot 419 Ma, so a good many years ago. A time with high CO2 values and violent storms. First small plants evolving, most creatures living in oceans. Testing, still WIP.
Title: Re: Ancient Coast
Post by: Hannes on December 12, 2021, 07:06:46 AM
Great!!!! The water is fantastic. Maybe the landscape could use a bit more detail. The rock formations are very smooth.
Title: Re: Ancient Coast
Post by: mhaze on December 12, 2021, 07:09:10 AM
Ditto, look forward to seeing where this goes!
Title: Re: Ancient Coast
Post by: Dune on December 12, 2021, 10:27:25 AM
I still have to find out what kind of erosion took place, and how hard the rock was. I kept it smooth on purpose, windswept, etc, a bit like Norwegion coastal rock. Perhaps there were even reefs, so I'm making those now....
Title: Re: Ancient Coast
Post by: Hannes on December 12, 2021, 12:14:16 PM
Cool. Looking forward to your next steps.
Title: Re: Ancient Coast
Post by: WAS on December 13, 2021, 01:31:19 AM
Yeah definitely looking cool. The terrain is a bit too smooth for my taste, could use more microdisplacement. But love the atmosphere and texturing.
Title: Re: Ancient Coast
Post by: Dune on December 13, 2021, 02:19:49 AM
Another problem with these kind of renders (without any high vegetation) is that you can't really tell dimensions. What you see in front is quite a large area.
Title: Re: Ancient Coast
Post by: Hannes on December 13, 2021, 04:09:43 AM
At second glance I thought that maybe the water displacement is a bit too rough. It makes the area look smaller additionally to the smooth terrain.
Title: Re: Ancient Coast
Post by: Dune on December 13, 2021, 07:13:02 AM
Yes, maybe so, but I can counter that by saying that it should be rough weather. I just saw a documentary about fishing vessels on the ocean, and the waves were PRETTY AWESOME.
Title: Re: Ancient Coast
Post by: Dune on December 13, 2021, 09:18:40 AM
It might very well need to be a reef-like coast. Was a little complicated to get, but I think it works pretty nicely.
Title: Re: Ancient Coast
Post by: Dune on December 14, 2021, 06:01:31 AM
Updated, and something for size.
Title: Re: Ancient Coast
Post by: Dune on December 16, 2021, 08:21:29 AM
And from afar ;D
Title: Re: Ancient Coast
Post by: Jo Kariboo on December 16, 2021, 08:44:42 AM
Nothing can stop you! :D
Title: Re: Ancient Coast
Post by: Hannes on December 16, 2021, 09:06:22 AM
Quote from: Dune on December 16, 2021, 08:21:29 AMAnd from afar
;D ;D ;D ;D
Title: Re: Ancient Coast
Post by: mhaze on December 16, 2021, 10:04:02 AM
Great work - crazy nodes!
Title: Re: Ancient Coast
Post by: Stormlord on December 16, 2021, 01:41:16 PM
Your Node Network is a little bit complicated... but only a little Ulco!

STORMLORD
(I never ever constructed such a Node-Monster)
Title: Re: Ancient Coast
Post by: WAS on December 16, 2021, 02:50:10 PM
Love what you're doing with the protected reef area. It's funny I was just looking at these shapes while watching my kids pokemon junior videos. They have these series where Mewtwo chases Mew over different landscapes and old abandoned places in Japan, where they also putting in pokemon into the real world hiding about and doing their Pokemon things.


(Around 0:57 and 2:38)
Title: Re: Ancient Coast
Post by: WAS on December 16, 2021, 02:51:49 PM
Quote from: Dune on December 16, 2021, 08:21:29 AMAnd from afar ;D
Omg I didn't even catch that. LOL
Title: Re: Ancient Coast
Post by: Lady of the Lake on December 16, 2021, 04:20:27 PM
Node monster indeed.  Makes my head spin!!!!
Title: Re: Ancient Coast
Post by: Dune on December 17, 2021, 02:13:30 AM
If you name each node, it isn't that complicated, especially not if you build yourself. You know the logic behind it. But it's a pity one needs so many nodes to make a simple reef scene, though I think it can be simpler.
Title: Re: Ancient Coast
Post by: WAS on December 17, 2021, 03:59:49 AM
Quote from: Dune on December 17, 2021, 02:13:30 AMIf you name each node, it isn't that complicated, especially not if you build yourself. You know the logic behind it. But it's a pity one needs so many nodes to make a simple reef scene, though I think it can be simpler.

This is where I'd like more voronoi formulas like F1 in TG, and the exponent of Minkowski formula exposed (also a F1 Minkowski, one thing people complain about with Blender is they want the Minkowski in F1 so they can make it smoother). Also randomness exposed too.

For example, a a inverted voronoi F1 with lower randomness would be perfect for the cell structures and then just needs some warping to bring in the shapes paths to make it more organic.
Title: Re: Ancient Coast
Post by: Dune on December 17, 2021, 06:49:37 AM
Indeed!