443 tot 419 Ma, so a good many years ago. A time with high CO2 values and violent storms. First small plants evolving, most creatures living in oceans. Testing, still WIP.
Great!!!! The water is fantastic. Maybe the landscape could use a bit more detail. The rock formations are very smooth.
Ditto, look forward to seeing where this goes!
I still have to find out what kind of erosion took place, and how hard the rock was. I kept it smooth on purpose, windswept, etc, a bit like Norwegion coastal rock. Perhaps there were even reefs, so I'm making those now....
Cool. Looking forward to your next steps.
Yeah definitely looking cool. The terrain is a bit too smooth for my taste, could use more microdisplacement. But love the atmosphere and texturing.
Another problem with these kind of renders (without any high vegetation) is that you can't really tell dimensions. What you see in front is quite a large area.
At second glance I thought that maybe the water displacement is a bit too rough. It makes the area look smaller additionally to the smooth terrain.
Yes, maybe so, but I can counter that by saying that it should be rough weather. I just saw a documentary about fishing vessels on the ocean, and the waves were PRETTY AWESOME.
It might very well need to be a reef-like coast. Was a little complicated to get, but I think it works pretty nicely.
Updated, and something for size.
And from afar ;D
Nothing can stop you! :D
Great work - crazy nodes!
Your Node Network is a little bit complicated... but only a little Ulco!
STORMLORD
(I never ever constructed such a Node-Monster)
Love what you're doing with the protected reef area. It's funny I was just looking at these shapes while watching my kids pokemon junior videos. They have these series where Mewtwo chases Mew over different landscapes and old abandoned places in Japan, where they also putting in pokemon into the real world hiding about and doing their Pokemon things.
(Around 0:57 and 2:38)
Node monster indeed. Makes my head spin!!!!
If you name each node, it isn't that complicated, especially not if you build yourself. You know the logic behind it. But it's a pity one needs so many nodes to make a simple reef scene, though I think it can be simpler.
Quote from: Dune on December 17, 2021, 02:13:30 AMIf you name each node, it isn't that complicated, especially not if you build yourself. You know the logic behind it. But it's a pity one needs so many nodes to make a simple reef scene, though I think it can be simpler.
This is where I'd like more voronoi formulas like F1 in TG, and the exponent of Minkowski formula exposed (also a F1 Minkowski, one thing people complain about with Blender is they want the Minkowski in F1 so they can make it smoother). Also randomness exposed too.
For example, a a inverted voronoi F1 with lower randomness would be perfect for the cell structures and then just needs some warping to bring in the shapes paths to make it more organic.
Indeed!