Hi
An image a bit particular in its conception, since the canyon is calculated as spherical in Terragen (image of 10000x5000 pixels) then exported in Blender in which I added the tie interceptor and the global post processing
Cool! Very informative!
Nice breakdown, and a cool canyon. At front right I believe to see an area that is folded inside out. That's often the problem with lateral displacements and warps.
You are right, with a path tracer rendering you can see the details inside this folding.
This doesn't seem very worrysome, but some folds don't render well, and get very dark.
Quote from: Dune on December 30, 2021, 07:35:57 AMThis doesn't seem very worrysome, but some folds don't render well, and get very dark.
I've had this type of problem before, especially with the path tracer, and I solved it by switching everything to raytracing (Raytrace Everything checkbox) and increasing the Ray Detail Multiplier level from 0.25 to 1
Good to know, thanks Luc!
Very nice, thanks for sharing!
What do you use for the pass with the small holes? I always have trouble getting small sparse holes without making the edges too hard, but yours look very natural.
Quote from: aknight0 on December 30, 2021, 12:42:15 PMVery nice, thanks for sharing!
What do you use for the pass with the small holes? I always have trouble getting small sparse holes without making the edges too hard, but yours look very natural.
First you need to recompute the normals (by using a Tex Coords from XYZ node following by a Compute Normals node) then you can use a fractal with a small negative displacement and a high noise variation
I shared a rock setup that uses a similar approach. the HR-B conglomerate: https://planetside.co.uk/forums/index.php/topic,26592.0.html
This is a scene I would really love a animation of. Flying through the Canyon like I always imagined from earlier Star Wars games.
I do think (on second viewing) that the voronoi cracks could be warped a bit more and broken up more, and perhaps add another size.