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Support => Terragen Support => Topic started by: WAS on February 07, 2022, 11:07:59 PM

Title: Leaning Masked Alpines
Post by: WAS on February 07, 2022, 11:07:59 PM
When I lean masked alpines, I get this weird tear at the base. The mask is smooth at it's boundary, and also covers the area after the mountains into the center so not sure how it would affect the area with the tear.

Didn't even notice it until I rendered this WIP.
Title: Re: Leaning Masked Alpines
Post by: Dune on February 08, 2022, 02:32:58 AM
Well, it's a pretty cool effect anyway. Perhaps the leaning minimum altitude plays a role...
Title: Re: Leaning Masked Alpines
Post by: WAS on February 09, 2022, 03:21:40 PM
I don't like the tear. It immediately tells my brain something is broken with the displacement. If I swap the Alpine shader with a PF, I don't get the tear.
Title: Re: Leaning Masked Alpines
Post by: WAS on February 09, 2022, 03:30:02 PM
Oh no, it's till there. Just higher up. I'm just confused now. I wonder if it's just the simple shapes? They do have hard falloff, and it doesn't transition to black smoothly. That's why I made that functional based one which actually linearly gradients to black.
Title: Re: Leaning Masked Alpines
Post by: Dune on February 10, 2022, 01:48:12 AM
Maybe it's the black edge line (which I always turn off), interfering with the computation of the alpine (and the tilt)...
Title: Re: Leaning Masked Alpines
Post by: WAS on February 10, 2022, 01:51:30 AM
Yeah I thought so too so I disabled. Checked better continuity in PF version as well as on surface layers. I'll share the file in the morning. It's either simple shape continuity or more likely something I am overlooking and probably a "duh" moment.
Title: Re: Leaning Masked Alpines
Post by: Hannes on February 10, 2022, 03:01:40 AM
Quote from: Dune on February 10, 2022, 01:48:12 AMMaybe it's the black edge line (which I always turn off), interfering with the computation of the alpine (and the tilt)...
I'm afraid, I'm lost on this one. Which black edge do you mean, Ulco?
Title: Re: Leaning Masked Alpines
Post by: KlausK on February 10, 2022, 08:05:22 AM
...of the SSS mask, I thought .?.
CHeers, Klaus
Title: Re: Leaning Masked Alpines
Post by: Dune on February 10, 2022, 09:16:04 AM
Yes.
Title: Re: Leaning Masked Alpines
Post by: WAS on February 10, 2022, 01:06:49 PM
Alright here is the project. There's gotta be something I missing.
Title: Re: Leaning Masked Alpines
Post by: Tangled-Universe on February 10, 2022, 06:43:41 PM
I'm lost, have been going through your file and this topic back and forth for like half an hour and came to the conclusion that I don't understand what the 'tear' is you're referring to.
Can you help me understand the issue you're experiencing?
Title: Re: Leaning Masked Alpines
Post by: WAS on February 10, 2022, 10:34:18 PM
Sure they are present on both sides but here is the facing side circled:

Sorry for size. I'm on my phone.
Title: Re: Leaning Masked Alpines
Post by: Dune on February 11, 2022, 12:58:18 AM
The tear is in the simple shape with the very small percentage. If you raise that to 1% it's virtually gone.
Title: Re: Leaning Masked Alpines
Post by: Tangled-Universe on February 11, 2022, 11:44:11 AM
Ah thanks for clarifying!

I noticed that besides adjusting the percentage for that sss, that increasing its size along Z also removes the issue.
It becomes invisible when I change the size to 100k x 125k, for instance.

I have no idea why this happens, as the percentage basically means 50m falloff, which is not super small in absolute size.
However, I wonder though if this is really worth figuring out and all the mental exercise, please see image attached (bottom is difference between 2 renders).
There's very little difference between having this layer masked or unmasked.
Personally I wouldn't bother with this, but I'll leave that up to you...
Title: Re: Leaning Masked Alpines
Post by: WAS on February 11, 2022, 11:51:27 AM
That does seem strange as the lean masks come in to the center near 0,0,0 before even being fuzzied, which is far beyond where the tear is in where the actual fault and negative displacement is.

The reason they are masked Martin, is it will lean the other mountain on X+, so when it leans on X-, the X+ just makes the mountain upright again and no lean into the fault.
Title: Re: Leaning Masked Alpines
Post by: Tangled-Universe on February 11, 2022, 07:51:24 PM
Ah yes of course! Duh! Haha damn...was suffering from tunnel-vision!
Title: Re: Leaning Masked Alpines
Post by: WAS on February 12, 2022, 01:05:26 PM
It's ok! I did the fix you suggested without realizing I needed it too. ;D