Planetside Software Forums

Support => Terragen Support => Topic started by: WAS on March 11, 2022, 12:57:16 AM

Title: Merge Shader Subtract Modes Reversed
Post by: WAS on March 11, 2022, 12:57:16 AM
I just noticed the subtraction modes names in the merge shader are reversed.

It says Subtract (A - Input) but to replicate that result in functions it's actually: Main input - Input (A) which would actually be Subtract (Input - A) in the merge shader.
Title: Re: Merge Shader Subtract Modes Reversed
Post by: Matt on March 14, 2022, 10:11:52 PM
I'm unable to reproduce this. Can you show how?
Title: Re: Merge Shader Subtract Modes Reversed
Post by: WAS on March 15, 2022, 12:01:48 AM
Uhh, no I don't think I can cause I think I just got confused in Hannes wave preset file with all the merges without names. I think I clicked on a separate merge when I was referring to the results.

I just checked again, and they seem to be right, though it's hard to tell in these previews cause of scale of preview.
Title: Re: Merge Shader Subtract Modes Reversed
Post by: Hannes on March 15, 2022, 03:02:38 AM
This one made me chuckle. That's exactly the way I use to work. I just fiddled around with the merge shaders until I got what I wanted without the slightest idea what I was doing and why it worked. ;D ;D ;D
Title: Re: Merge Shader Subtract Modes Reversed
Post by: Dune on March 15, 2022, 04:25:04 AM
I tend to use the straightforward blue mix/add/subtract/multiply/etc node any time I can, instead of the normal merge shader, which I believe is also faster (a micromillinanosecond).