Last year I was asked to help the guys at MouseTrappe (https://www.mousetrappe.com/)create a series of rides at NASA's Kennedy Space Center
Everything is rendered from a fisheye 180deg camera perspective (which made the previews weird and awkward)
Mars Ride (https://youtu.be/Oy4xnp4aiAw?t=625)
Video taken by a NASA fan, I've not seen any promo shots elsewhere but they only just opened.
Lots of fun to work on, maybe one day I'll get to see it up close :)
Hi Cypher,
Thanks for sharing that clip and congratulations to you and the team at MouseTrappe for completing such an awesome ride!
That's very cool.
That really gives a sense of how it must feel, grat work!
Stunning!!!! Congratulations!
We just got it in Seattle. They ran some ads starting last night on Facebook.
Nice work Richard, it was a great project to work on (I did the the Earth entry and exits). A shame the Aurora I worked so hard on never made it in haha.
Did you do the Mars landing sequence and canyon run as well? I never got to see that part but looks really good as well!
I'm surprised to see that the final ride still looks very much.... fish eyed ;D
Quote from: RogueNZ on July 02, 2022, 05:28:35 AMNice work Richard, it was a great project to work on (I did the the Earth entry and exits). A shame the Aurora I worked so hard on never made it in haha.
Did you do the Mars landing sequence and canyon run as well? I never got to see that part but looks really good as well!
I'm surprised to see that the final ride still looks very much.... fish eyed ;D
The viewing port they use on the ride experience isn't really 180 degrees. You can't stick your head up in at look at 180 degrees. You'd only get a 180 degree view if you WERE the window (physically). A viewer from inside looking out a window, especially the further you go back, doesn't have a 180 degree view.
If I were to do a project like that I would use the viewer's POV, and map a 1:1 video to the window ports by simply zooming out to give a skew like 180 degrees, but not so extreme.You could then find a sweet spot that looks right for the presentation mapped to the windows shapes.
Quote from: WAS on July 02, 2022, 12:57:12 PMQuote from: RogueNZ on July 02, 2022, 05:28:35 AMNice work Richard, it was a great project to work on (I did the the Earth entry and exits). A shame the Aurora I worked so hard on never made it in haha.
Did you do the Mars landing sequence and canyon run as well? I never got to see that part but looks really good as well!
I'm surprised to see that the final ride still looks very much.... fish eyed ;D
The viewing port they use on the ride experience isn't really 180 degrees. You can't stick your head up in at look at 180 degrees. You'd only get a 180 degree view if you WERE the window (physically). A viewer from inside looking out a window, especially the further you go back, doesn't have a 180 degree view.
If I were to do a project like that I would use the viewer's POV, and map a 1:1 video to the window ports by simply zooming out to give a skew like 180 degrees, but not so extreme.You could then find a sweet spot that looks right for the presentation mapped to the windows shapes.
Yes exactly... but that's not how the ride was explained to us before we started :)