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General => Terragen Discussion => Topic started by: myriac on January 04, 2007, 01:04:49 PM

Title: a render & two questions
Post by: myriac on January 04, 2007, 01:04:49 PM
1) camera is on the high position from ground, and i want to make a very light blue sky without haze but no chance  (in this render i used image color adjustment in photoshop) so real tgd is very hazy. however haze is too low.i played so much with atmo settings and i failed for getting a clear atmo. how will i do it ?

2)i am trying to make arizona canyons but their top must be flat without changing body itself. i used power fractal so no chance using clip vertical peaks.i used some combinations among Power Fractal Shader, redirect shader etc. but it became entangled and i confused everything and gave up.this render is satisfying for me but i search for better. any idea about displacement settings to make real arizona canyons ?
Title: Re: a render & two questions
Post by: edlo on January 04, 2007, 01:18:28 PM
For the atmo settings I think you should set the Haze density lower than 1 as well as the bluesky density.
Also set the Blue sky additive to something like0.5 or less and the red sky decay also to 0.5 or less; this should work.
For the canyon terrain you are trying to do you are better off getting a DEM of Arizona and work your strata and displacement into it.
Hope that helps.
ED.
Title: Re: a render & two questions
Post by: Njen on January 04, 2007, 01:26:33 PM
You can clip a power fractal, but you have to build the terrain a slightly different way. Use a Surface Shader, and put a Power Fractal in the Displacement slot. Now you can control the displacement by your Power Fractal Colour using the Clamp high and low colour settings.

Cheers.
Title: Re: a render & two questions
Post by: myriac on January 04, 2007, 02:30:50 PM
thx very much fellows  ::)
Title: Re: a render & two questions
Post by: oggyb on January 04, 2007, 03:41:01 PM
Quote from: njen on January 04, 2007, 01:26:33 PM
You can clip a power fractal, but you have to build the terrain a slightly different way. Use a Surface Shader, and put a Power Fractal in the Displacement slot. Now you can control the displacement by your Power Fractal Colour using the Clamp high and low colour settings.

Cheers.

Do you mean make a flat terrain but use the shaders to displace it into the shape you want?

M.
Title: Re: a render & two questions
Post by: Oshyan on January 05, 2007, 08:47:52 PM
You may also want to experiment with the height settings in the atmosphere if you find it's too hazy low down.

For the terrain you may find a solution by increasing terrain and turning on clipping for High Color in the Power Fractal. Increasing Noise Variation and/or Clumping can create semi-plateaus as well. I think what you want to do is essentially possible with the existing controls at any rate, but a real non-heightfield clipping node would definitely be useful.

- Oshyan