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General => Terragen Discussion => Topic started by: yanek on January 24, 2008, 08:41:09 AM

Title: Grass? Am I just being an ar...
Post by: yanek on January 24, 2008, 08:41:09 AM
Hello my fellow landscapers! I can't find a single tut or referance to how to get grass into ones image. Does one just go to xfrog and spend a fortune? (although I refuse to support them because of their racial insensitivity) Is there some other way to render in grass?
Title: Re: Grass? Am I just being an ar...
Post by: rcallicotte on January 24, 2008, 09:15:52 AM
Just do a search.
Title: Re: Grass? Am I just being an ar...
Post by: dhavalmistry on January 24, 2008, 09:39:27 AM
TG2 has built in grass model...you can use that!
Title: Re: Grass? Am I just being an ar...
Post by: Marcos Silveira on January 24, 2008, 11:04:28 AM
Racial insensitivity?!?!?
What the h... are you talking about?!?!? :-\
Title: Re: Grass? Am I just being an ar...
Post by: Harvey Birdman on January 24, 2008, 12:09:09 PM
Quote from: ro-nin on January 24, 2008, 11:04:28 AM
Racial insensitivity?!?!?
What the h... are you talking about?!?!? :-\

Really! Their stuff is definitely expensive, but I haven't seen anything unsavory about their product or presentation.
Title: Re: Grass? Am I just being an ar...
Post by: sonshine777 on January 24, 2008, 12:33:04 PM
Here is a link to a grass model that I created and works well for me.

http://www.terranuts.com/forums/downloads.php?do=file&id=505

There are other places in the file sharing threads that have grass models available :)
Title: Re: Grass? Am I just being an ar...
Post by: Tangled-Universe on January 24, 2008, 01:41:48 PM
Quote from: ro-nin on January 24, 2008, 11:04:28 AM
Racial insensitivity?!?!?
What the h... are you talking about?!?!? :-\

Maybe he's trying to say (in a bit crude way though :)) that Greenworks isn't accurate in giving their models the right names of the race/species involved?
Title: Re: Grass? Am I just being an ar...
Post by: rcallicotte on January 24, 2008, 02:04:24 PM
A language barrier?  LOL.  Maybe.  But, "racial insensitivity" tends to mean the same thing pretty much everywhere.  Or not?

I have one of their packages and I didn't have to acknowledge one race over another.  But then I got the Basic with a mixed variety.  Does this make me cosmopolitan?   ;D
Title: Re: Grass? Am I just being an ar...
Post by: nvseal on January 24, 2008, 03:13:02 PM
Not to go off topic, but how are you liking what you got calico? I've been thinking about getting somethng from xFrog sometime in the future because all I have right now is a mix of different types of plants that people have shared (and of course, the free xfrog plants). needless to say, this makes it more difficult to get very unified looking plant life.
Title: Re: Grass? Am I just being an ar...
Post by: moodflow on January 24, 2008, 04:56:10 PM
Quote from: nvseal on January 24, 2008, 03:13:02 PM
Not to go off topic, but how are you liking what you got calico? I've been thinking about getting somethng from xFrog sometime in the future because all I have right now is a mix of different types of plants that people have shared (and of course, the free xfrog plants). needless to say, this makes it more difficult to get very unified looking plant life.

NVSeal, not to keep pimping Dryad, but its free and you can make some incredible foliage with it.  I was about to pay $500 for Onyx Tree Garden Suite, but I am holding off now that Dryad is available.  So far, I've been able to make the type of foliage I really wanted.

Just create a tree or plant you're happy with, export it, hit the randomizer, export another, etc. until you have a few different models of the same tree.  Open, then resave each of them with Poseray (so TG2 will like them), then import one into TG2 and dial in the surface shaders.  Once this is done, create a clip file of these surface shaders, save it, then save the model as a .TGO file.   Then load up the next model, and connect this clip file you just saved, but change the colors slightly.  Do this for each model, and you'll have plenty of sweet looking varying foliage for your scene.
Title: Re: Grass? Am I just being an ar...
Post by: dhavalmistry on January 24, 2008, 04:58:59 PM
Quote from: moodflow on January 24, 2008, 04:56:10 PM
Just create a tree or plant you're happy with, export it, hit the randomizer, export another, etc. until you have a few different models of the same tree.  Open, then resave each of them with Poseray (so TG2 will like them), then import one into TG2 and dial in the surface shaders.  Once this is done, create a clip file of these surface shaders, save it, then save the model as a .TGO file.   Then load up the next model, and connect this clip file you just saved, but change the colors slightly.  Do this for each model, and you'll have plenty of sweet looking varying foliage for your scene.


its a bit of work but I think that it is well worth it!
Title: Re: Grass? Am I just being an ar...
Post by: rcallicotte on January 24, 2008, 06:27:40 PM
I like xFrog a lot.  The problem I'm having right now is that when I use large populations I have memory problems.  Not sure it's xFrog's fault; actually, I'm waiting for the next update to try some of these TGDs again.


Quote from: nvseal on January 24, 2008, 03:13:02 PM
Not to go off topic, but how are you liking what you got calico? I've been thinking about getting somethng from xFrog sometime in the future because all I have right now is a mix of different types of plants that people have shared (and of course, the free xfrog plants). needless to say, this makes it more difficult to get very unified looking plant life.
Title: Re: Grass? Am I just being an ar...
Post by: bobbystahr on January 24, 2008, 07:52:21 PM
I use a model, one of about 7 in the package that I got free at RNDA, SHOCKTOBER 2005.
They need converting in PoseRay[do a search for a thread on that as well]to be TG2 friendly but they are a nice bunch of meshes...here's the URL:
http://www.runtimedna.com/news.php?viewStory=952

scroll down to SHOCKTOBER 2005. they're in the first row of that section.. ...
Title: Re: Grass? Am I just being an ar...
Post by: yanek on January 24, 2008, 11:12:18 PM
Thanks for the help, didn't realize there was grass in TG2.

Racial insensitivity because one of the flower species in their "indoor plants" has been terms a Kaffir Lily. Now for those of you who don't know Kaffir is the MOST derogatory term one can call a black person. By black I mean someone from Africa with a dark skin. I'm from South Africa where calling someone by that name can literally get you a seat in a courtroom. What irrates me is that the real name of the plant is the Clivia (and their particular model is the Clivia Miniata). Now the Clivia in South Africa is one of our more famous plants, as it was "discovered" in my home town in the 1800's. The old apartheid government (who is rightly looked upon with the same love and adoration as say the Nazi's and Hitler) used to call the plant by it's original name Kaffir Lily.

But since 1994 and democracy came to South Africa and we all became equal, it's been known as the Clivia (which I personally think is a much better sounding name anyway). I didn't even know it was called the Kaffir Lily until I saw it in bold on the xFrog catalogue. It might sound strange to non-South Africans but to see that name printed in bold sends ice through my body. I told xfrog to just call it by it's international name, and not by such an insensitive and archaic one.

That's my rant, sorry. Obvisouly it's a little close to home for me... :'(
Title: Re: Grass? Am I just being an ar...
Post by: Harvey Birdman on January 24, 2008, 11:18:33 PM
Good explanation.  :)
Title: Re: Grass? Am I just being an ar...
Post by: Seth on January 25, 2008, 01:14:19 AM
Quote from: calico on January 24, 2008, 06:27:40 PM
I like xFrog a lot.  The problem I'm having right now is that when I use large populations I have memory problems.  Not sure it's xFrog's fault; actually, I'm waiting for the next update to try some of these TGDs again.




same same... too much pop => crashes !!!
Title: Re: Grass? Am I just being an ar...
Post by: DanD on January 25, 2008, 02:48:04 AM
   You arent alone, Onyx does the same thing. too many of anything
and TG2 just stops responding, soon as it hits 10 thousand objects. LOL
Title: Re: Grass? Am I just being an ar...
Post by: bobbystahr on January 25, 2008, 03:50:31 AM
Quote from: DanD on January 25, 2008, 02:48:04 AM
   You arent alone, Onyx does the same thing. too many of anything
and TG2 just stops responding, soon as it hits 10 thousand objects. LOL

Hmmm....I haven't found that and I often render scenes with 1,000,000+ of the dead grass object...haven't tried that with trees mind you but I often add a pop of trees and a flower pop to the base grass....renders all right as well. If it locks up I CtrlAltDelete out and restart, reload the app and retweak if I haven't saved just before and it seems to work fine on restart of TG2.. ...
Title: Re: Grass? Am I just being an ar...
Post by: moodflow on January 25, 2008, 03:30:23 PM
Quote from: DanD on January 25, 2008, 02:48:04 AM
   You arent alone, Onyx does the same thing. too many of anything
and TG2 just stops responding, soon as it hits 10 thousand objects. LOL

How much memory are you using?  I have 2GB, and have had a few million instances of certain models with no problems.  Its likely just a system memory problem.
Title: Re: Grass? Am I just being an ar...
Post by: bobbystahr on January 25, 2008, 06:14:52 PM
Well as a control I just did a pop of an ONYX tree. It is 10000x10000 un textured terrain with trees every 30m...there are 130,000+ of them and it populated and rendered fine on my workstation with only 1G RAM...took 9 min 33 sec at Detail 0.25, 1 and 1 for the GI detail and sample sliders.. ...
Title: Re: Grass? Am I just being an ar...
Post by: bigben on January 26, 2008, 09:36:26 AM
It's not so much the number of objects, but the number of polygons the populator has to create from those objects. grass being a simple object, should allow for larger populations than trees. Tree population sizes will depend on the complexity of the tree object
Title: Re: Grass? Am I just being an ar...
Post by: DanD on January 26, 2008, 01:48:48 PM
Maybe its just that model,It was an early attempt at a Sugar Maple,
I'll redo it and see if it works