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General => Terragen Discussion => Topic started by: sonshine777 on January 29, 2008, 02:27:59 PM

Title: Water ripples where objects make contact
Post by: sonshine777 on January 29, 2008, 02:27:59 PM
I have a nagging question about the water system. At some point will the water system show ripples where an object makes contact with it? Some examples would be a log laying on the shore or cattails growing in the water.

If not in TG2 maybe a plug-in?
Title: Re: Water ripples where objects make contact
Post by: dhavalmistry on January 29, 2008, 02:29:45 PM
yes I always wanted this feature....

vue has similar feature within ecosystem....it can influence the area around the object....
Title: Re: Water ripples where objects make contact
Post by: Seth on January 29, 2008, 02:57:49 PM
yeah i tried to get that effect too... but i don't know how to do it...
Title: Re: Water ripples where objects make contact
Post by: moodflow on January 29, 2008, 03:01:07 PM
If there was a "distance from object" shader (or one could be built from the nodes), this would work.  I've wanted a similar feature for coastlines, where it would lay down "foam" (via a power fractal shader or image map) where the edges of the water meet land.
Title: Re: Water ripples where objects make contact
Post by: sonshine777 on January 29, 2008, 03:27:28 PM
Quote from: heightgrowthshoes.com on January 29, 2008, 03:19:08 PM
Quote from: sonshine777 on January 29, 2008, 02:27:59 PM
I have a nagging question about the water system. At some point will the water system show ripples where an object makes contact with it? Some examples would be a log laying on the shore or cattails growing in the water.

If not in TG2 maybe a plug-in?
great day to you all

Now theres a nice little sideswipe  ;DSpammer ;D
Title: Re: Water ripples where objects make contact
Post by: Seth on January 29, 2008, 03:30:24 PM
damn ! another spambot !!!
get it banned, boss !
Title: Re: Water ripples where objects make contact
Post by: old_blaggard on January 29, 2008, 04:37:16 PM
It's possible to achieve this using function nodes.  I have a project that I created a few months ago (still waiting to render... bring on the transparency, Matt :)) where I set up some nodes to create ripples in a circle emanating from a given point.  These could easily be stretched into ellipses to fit each object.
Title: Re: Water ripples where objects make contact
Post by: rcallicotte on January 29, 2008, 09:14:00 PM
...and, o_b, weren't you the one who did the submarine with the wake around it in the ocean?
Title: Re: Water ripples where objects make contact
Post by: old_blaggard on January 29, 2008, 10:29:41 PM
Nope, that was someone else.
Title: Re: Water ripples where objects make contact
Post by: Ogre on January 30, 2008, 10:03:25 AM
http://www.ashundar.com/gallery/displayimage.php?pos=-3631
Title: Re: Water ripples where objects make contact
Post by: Seth on January 30, 2008, 11:48:54 AM
damn !
Title: Re: Water ripples where objects make contact
Post by: Virex on January 30, 2008, 12:00:18 PM
Well, if you'd build a vector out of the objects XYZ location, substract the "get location" output and use a vector lengt to scalar opperation, you've got a blending mask that you can use to mask the ripples (you might need to invert it though).
Title: Re: Water ripples where objects make contact
Post by: sonshine777 on January 30, 2008, 01:46:37 PM
Ogre,

Did you use an image to mask the ripples of is it created with functions?
Title: Re: Water ripples where objects make contact
Post by: Ogre on January 31, 2008, 09:01:55 AM
I used image masks.