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General => Terragen Discussion => Topic started by: viche12345 on January 04, 2007, 10:30:06 PM

Title: Rough Mountains
Post by: viche12345 on January 04, 2007, 10:30:06 PM
My question is simple. Does anyone know how to create rough mountains and the realistic material displayed in this pic? I am a beginner to Terragen 2 and I need ideas and inspiration! Thanks...hehe  ;)

(http://www.planetside.co.uk/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=247&g2_serialNumber=6)
Title: Re: Rough Mountains
Post by: FrankThomas on January 04, 2007, 11:21:07 PM
Possibly an alpine shader but they are horribly slow
Title: Re: Rough Mountains
Post by: viche12345 on January 04, 2007, 11:38:19 PM
Do you mean alpine FRACTAL or blend my current terrains with the alpine shader (I have no idea what this is and I will have to find out)?
Title: Re: Rough Mountains
Post by: FrankThomas on January 04, 2007, 11:53:55 PM
when you add a terrain, you can either use a heightfield or what they call a procedural which is a planet wide terrain.  There's two types of procedural - Power fractal or alpine.  Give 'em a go and see which looks best
Title: Re: Rough Mountains
Post by: viche12345 on January 05, 2007, 12:14:33 AM
Is the bumpiness of the snow caused by the bumpiness of the terrain? Or is it caused by the shader?
Title: Re: Rough Mountains
Post by: 3DGuy on January 05, 2007, 04:00:55 AM
Stack several fractals. For example 1 for the large features like the mountain itself. 1 for smaller features like ridges and 1 for very small stuff like bumps and pits.

Additionally you could add a fake stone shader, depending on the detail you need.
Title: Re: Rough Mountains
Post by: king_tiger_666 on January 05, 2007, 04:19:42 AM
only problem with a render like this is the time it takes rendering the clouds....

also a twist shear shader could be used to some extent