I haven't posted any new images in a while so I figured I'd post this one. I am trying to use TG2 to get that "matte painting" look. Still more work to do, but its slowly getting there.
I LOVE THIS NEW UPDATE! :o
Anyway, this one took 3+ hours at quality 0.8. I forgot I had turned off soft shadows (which would have added more realism and rendering time), but I am satisfied for now and moving on.
The castle in the distance is a 3D model I created in google sketchup a while back. There were a few low level artifacts on it, so I had to fix them using Photoshop (just minor stuff that most wouldn't have noticed, but it would have gotten on my nerves if I didn't fix them!)
The overall terrain is just a standard power fractal.
The foreground rocks were created from some rock displacement techniques I've been dialing in over the past few months, paired with a distance stack using image map shaders for color variation. I've found its better to separate the displacements from colors, except on super tiny scales. As for using image maps shaders, I find they give more realistic variation in color (obviously), lessen the render time. However, using them for displacement doesn't usually work well. They also require a distance stack to keep the tiling effect to a minimum.
The clouds are standard power fractals.
The water is a standard water plane. I attempted to get rid of the "shine" via roughing it up, but it ended up making it look oily/glassy with strange large swells. Ohh well, better luck next time. :D
For postwork: minor color/contrast/lighting corrections, selective sharpening.
Many thanks for viewing.
I like the lighting. Great clouds and great rays. One thing might be that foreground is too thick...you know, an art critique and not a TG2 critique. So...that's anyone's game. Nice work. I like the terrain / texture work on the foreground rocks and wish I could see more of it.
Beautiful lighting and surfaces !
Great lighting and textures...
The patches in the water are windpatches, and there are sliders to change them in the water shader dialog.
Great lighting and scene composition!
nice one moodflow love the lightning and the rays!
Very nice scene, great mood. The foreground is quite stunning from what I can see, though I suspect more light would make problems more evident. As it is it looks extremely realistic. A well-done scene all around.
- Oshyan
the foreground is amazing !
I like the scene it presents.
Beautiful work moodflow.
By the way..... Faen is a swear word in Norwegian ;D eh...
Quote from: sjefen on May 13, 2008, 09:15:57 AM
Beautiful work moodflow.
By the way..... Faen is a swear word in Norwegian ;D eh...
LOL! Didn't know that.
Many thanks for the compliments.
Here is a quick sample render of the rocks without all the atmospheric effects and such. The blurred light and additional lighting via GI (featured in the first image) really make it look better.
Oh, blubber blubber. Me gusta! ;D
Still looks quite nice even without the better lighting and post work. :)
- Oshyan
looking good!
The foreground rocks look great. :D
Very nice render moodflow :) The foreground is sweet...as is the castle in the distance.....I'm quite partial to 'em.
monks