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General => Image Sharing => Topic started by: Tangled-Universe on June 14, 2008, 04:24:05 PM

Title: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on June 14, 2008, 04:24:05 PM
More info will follow...
Title: Re: Finally (Spring)
Post by: old_blaggard on June 14, 2008, 04:56:22 PM
Wow, very nice!  The mountains here don't quite look convincing to me, but everything else was stunning.  It's clear you used a fantastically high AA setting - I'm guessing something like 12 or 13, right?  Also, which tree model is at the left in the foreground?
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 14, 2008, 05:12:57 PM
Thanks O_b! What do you mean about the mountains?
The AA settings were indeed high, but not at 12 or 13....Actually, the rendersettings were detail 1, GI 2/2 and AA 18!
The model is from Xfrog, Europe 1 collection and it is a Crack Willow.

The scene contains 3 grass populations at VHQ settings, 1 VHQ flower population, 6 VHQ tree populations and the model on the foreground with an Ivy attached to it in 3DSMax.
I've spent well over a month on designing and testing this scene. Lots and lots of testing for water settings, population densities and placement, terrain displacement and lighting.
Made about 50 incremental tgd-versions and probably well over 100 test-renders.
The final image is rendered at 1500x1000px and took about 50 hours on my quadcore machine. Took many split renders to manage this RAM-demanding-scene :)

A lot of the masking of the populations is done by using combinations of positioned cameras connected to distance shaders which then act as blendshader for the density fractals of the populations. This gave me quite good control where I exactly wanted the populations (not) to be. Unfortunately at that moment I wasn't aware of Nikita's camera-mask technique which probably would have saved some time, but not that much.

I can show some more of the techniques involved in this image, but that will be a bit later...I'm a bit short on time.
Everybody just feel free to ask.

Martin
Title: Re: Finally (Spring)
Post by: rcallicotte on June 14, 2008, 05:36:34 PM
Very nice.  I want to be there. 
Title: Re: Finally (Spring)
Post by: Alf15000 on June 14, 2008, 07:14:08 PM
Impressive realism, particularly foreground and grass population !
Title: Re: Finally (Spring)
Post by: Costaud on June 14, 2008, 07:15:50 PM
I really like it, nice vegetation and POV too, great work.
Title: Re: Finally (Spring)
Post by: Oshyan on June 14, 2008, 07:29:40 PM
A good improvement! This reminds me I never gave you my feedback from your email, so I'm very sorry about that. Have been quite busy. :(

Anyway it's probably too late now, but I'll give my thoughts anyway. ;D Once again the foreground is absolutely stunning here. I wouldn't really make any changes there as it's really some of the best I've seen, and remarkably realistic.

Once you get beyond the greenery is when some little problems creep in. I think the most distracting thing to my eye is the uniformity, frequency, and consistent coloration of the dead trees. It really calls attention to the limitations of non-procedural models (they're all the same). I'm not sure there should be so many dead trees either. Even if the number of them were kept the same, if the color could be varied it would help a lot. They jsut stand out so much right now it doesn't look natural. But they're in the distance so it's not that noticeable really.

The other thing is the distant mountain. I find the shape of it just doesn't seem realisti. I think partly it's not "sharp" enough - it's very rounded in most of its features. It may also have to do with the texturing, but it's hard to say.

But these are fairly minor critiques - overall it's an excellent image and you could easily consider it "final".

- Oshyan
Title: Re: Finally (Spring)
Post by: Seth on June 14, 2008, 08:36:28 PM
very very good render !!!
love the grass and the far population !
Title: Re: Finally (Spring)
Post by: lightning on June 14, 2008, 10:28:32 PM
oh this i stunning!!!!
i love everything about this scene!!!!

aa of 18 is pretty high with my castle grounds picture the aa was set to 15 it was originally 33 and detail set to 1.5 but it was just taking so long to render may give another shot by splitting it like you did with this ;)
Title: Re: Finally (Spring)
Post by: Saurav on June 15, 2008, 03:41:39 AM
I agree with Oshyans comment about the frequency of the dead trees, other than that his looks stunning. :o
Title: Re: Finally (Spring)
Post by: Phylloxera on June 15, 2008, 07:42:25 AM
Beautiful render, very realistic ! Good work, but certainly a very long work !
A question: How did you do to spread your population regularly at the water's edge?
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 15, 2008, 09:28:18 AM
Thanks a lot so far guys :)

I'll see what I can do about those dead trees. I presume you guys mean the area to the right of the tree with the ivy?

Beautiful render, very realistic ! Good work, but certainly a very long work !
A question: How did you do to spread your population regularly at the water's edge?

This was done quite easily using very tight constrictions near the water's edge.
Just take a look at the picture below to see how I did it :)

Martin
Title: Re: Finally (Spring)
Post by: Mr_Lamppost on June 15, 2008, 12:34:32 PM
Very nice, I really like the tufted foreground grass.. I do have to agree about the dead trees though and while itís hard to put my finger on what is off, the show line looks a little odd. 

Shame about the dropped bucket, at the bottom lust to the left of centre.
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 15, 2008, 12:56:47 PM
Shame about the dropped bucket, at the bottom lust to the left of centre.

Oh darn :s...I made 7 additional renders to replace bucket-errors :( and missed this one, but thanks for noticing :)

Please solve this problem guys, it's really annoying and costs lots of extra time to solve.
Re-rendering parts costs time and sometimes the GI doesn't match so you'll have to match it in photoshop or in the worst case render it again :(
Title: Re: Finally (Spring)
Post by: Phylloxera on June 15, 2008, 05:15:05 PM
Thanks a lot so far guys :)

I'll see what I can do about those dead trees. I presume you guys mean the area to the right of the tree with the ivy?

Beautiful render, very realistic ! Good work, but certainly a very long work !
A question: How did you do to spread your population regularly at the water's edge?

This was done quite easily using very tight constrictions near the water's edge.
Just take a look at the picture below to see how I did it :)



Martin

I use as a shader distribution for my populations, I am just surprised as you succeeded in laying out your population also clearly!
Certainly a question of adjustments of the shader!
Thus it is quite carried out!
Title: Re: Finally (Spring)
Post by: monks on June 15, 2008, 05:37:12 PM
Super lovely! I agree with Osh about the mountains, they don't look sharp enough- maybe need more frost action imo. Otherwise amazing!

monks
Title: Re: Finally (Spring)
Post by: ramsesoriginal on June 15, 2008, 07:29:42 PM
Really great and realistic imgae.. i for my part find the mountains in the background quite realistic (middle-italian apennin mountains look like that, or some low mountains in the alps)... what i found a bit repetitive are the stones disseminated in the grass right in the bottom right corner.. they seem.. odd.. i can't explain it very well sorry :(
Title: Re: Finally (Spring)
Post by: Mr_Lamppost on June 15, 2008, 10:07:02 PM
Shame about the dropped bucket, at the bottom lust to the left of centre.

Oh darn :s...I made 7 additional renders to replace bucket-errors :( and missed this one, but thanks for noticing :)

Please solve this problem guys, it's really annoying and costs lots of extra time to solve.
Re-rendering parts costs time and sometimes the GI doesn't match so you'll have to match it in photoshop or in the worst case render it again :(

I know how you feel; those dropped buckets are a bummer.  ;D >:( ;D
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 23, 2008, 06:15:03 PM
Really great and realistic imgae.. i for my part find the mountains in the background quite realistic (middle-italian apennin mountains look like that, or some low mountains in the alps)... what i found a bit repetitive are the stones disseminated in the grass right in the bottom right corner.. they seem.. odd.. i can't explain it very well sorry :(

Thanks for your comment :)

I agree about the repetitiveness of the disseminated stones...that's because the displacement scales are quite small with low octaves and a slightly lowered offset with higher contrast.
Resulting in sharply localized displacements which can tend to be repetitive.
I also don't find the mountains too bad, not that I'm entirely happy with it,... I've been trying to fiddle with it but I'm a bit out of inspiration with this work. I'll see what I can do about it.

Title: Re: Finally (Spring)
Post by: Blonderator on June 24, 2008, 03:51:41 AM
Wow... my jaw dropped.

This is a great image - I think the mountains are fine, personally.


Really awesome. Keep it up. This is definitely IOTW material.
Title: Re: Finally (Spring)
Post by: inkydigit on June 24, 2008, 07:51:09 AM
no crits from me...I love it!
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 28, 2008, 11:07:37 PM
Thanks so far guys, a new version with improved background-mountains  will be posted soon :)
Title: Re: Finally (Spring)
Post by: Oshyan on June 28, 2008, 11:12:33 PM
T-U, don't forget to read your PM's. ;)

- Oshyan
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 28, 2008, 11:32:24 PM
Done, thanks :)

By the way, for everyone, a couple of days ago I already posted this version at CGSociety over here:

http://forums.cgsociety.org/showthread.php?f=132&t=646779 (http://forums.cgsociety.org/showthread.php?f=132&t=646779)

Seems like people start to get interest/to like TG it  ;D
Title: Re: Finally (Spring)
Post by: MacGyver on June 29, 2008, 08:55:39 AM
I really can't wait for your new version as it is going to be my new desktop image ;) . Can you explain how you did split renders and if they're possible in the free version? This would be really great for me, because I can use only one cpu-core and the render I completed tonight took 27 hours at 512x320 px (image doesn't look special though, I haven't worked into TG2 yet :-X).
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 29, 2008, 09:32:20 AM
I really can't wait for your new version as it is going to be my new desktop image ;) . Can you explain how you did split renders and if they're possible in the free version? This would be really great for me, because I can use only one cpu-core and the render I completed tonight took 27 hours at 512x320 px (image doesn't look special though, I haven't worked into TG2 yet :-X).

27 hours for such a small image? You definitely have to check your rendersettings i.e. GI surface details (almost never necessary) and raytraced shadows in atmosphere/clouds.
Both settings add tremendous amounts of rendertime and are probably not needed.

Creating split renders is easy:

1) Set up your scene, rendersize and quality. Save your tgd.

2) Open another instance of the programm and load your tgd in there as well.
Go to your task manager (rmb on taskbar or CTRL+ALT+DEL) and go to the processes tab. Sort by "Image name" and you'll find tgd.exe 2x.
Right-click on the first process and choose "set affinity". In case of a dualcore you'll see CPU 0 and CPU 1. Assign each instance of the programm to a different single core.

2) In each instance go to the tab "crop region" and check "do crop region".
For the first instance set crop left to 0, crop right to 0.55, crop bottom to 0 and crop top to 1.
For the second instance set crop left to 0.45, crop right to 1, crop bottom to 0 and crop top to 1.

3) Both instances do now have a different core assigned and also render different regions of the image. Render the image!

4) As you'll notice there's an overlap in the regions and this is needed because in the free TP2 version of TG2 differences in GI can occur.
Loading the files into Photoshop for example will enable you to blend the overlapping pieces to a whole.

That's it, good luck and if you have questions just ask again :)

Martin
Title: Re: Finally (Spring)
Post by: MacGyver on June 29, 2008, 10:25:14 AM
Wow, big fat thank you! :)
Now it's time for MULTI-THREADING  ;D ;D ;D

PS: Yes indeed, I had raytraced shadows and shadows in atmosphere turned on for every of the 4 lightsources and as I'm seeing now the render doesn't look any different, except the clouds are brighter ;)
Title: Re: Finally (Spring)
Post by: Tangled-Universe on June 29, 2008, 10:38:24 AM
Wow, big fat thank you! :)
Now it's time for MULTI-THREADING  ;D ;D ;D

PS: Yes indeed, I had raytraced shadows and shadows in atmosphere turned on for every of the 4 lightsources and as I'm seeing now the render doesn't look any different, except the clouds are brighter ;)

You're welcome :)

Keep in mind that you ONLY need raytraced atmosphere switched on if the terrain casts shadows on your clouds. Else it is NOT needed.
In the main rendersettings tab there's also a setting for raytraced shadows and if you render a terrain you will always need this to be switched on, except when you're rendering a clouds-only image but that doesn't differ in speed anyway.
Title: Re: Finally (Spring)
Post by: buzzzzz1 on July 02, 2008, 11:30:08 AM
Very Very Nice Creation Martin! I'm surprised this didn't make IOW? or did it?
Title: Re: Finally (Spring)
Post by: efflux on July 03, 2008, 04:58:40 AM
The vegetation fits great but I guess that's the high render settings. The foreground is exceptionally good. Maybe too many dead trees and I suspect you could have set up a more interesting composition but this is really good!
Title: Re: Finally (Spring)
Post by: Oshyan on July 03, 2008, 05:59:26 AM
Apparently we haven't yet seen the final... ;)

- Oshyan
Title: Re: Finally (Spring)
Post by: Tangled-Universe on July 03, 2008, 10:36:42 AM
Correct ;D

I've setup a new version, more visible flowers, no dropped buckets and I've added another populated area to cover the 'dead trees', which aren't meant to be dead trees by the way, but I'll show that all to you later guys ;)
There's also a cloud layer (not sure of that yet) and I've improved the Ivy.

There's only one letdown. There are thunderstorms here during the day and I don't feel up to leaving my computer switched on and rendering while I'm not at home. So I hope to finish the render somewhere this weekend :(

Martin
Title: Re: Finally (Spring)
Post by: Tangled-Universe on July 03, 2008, 10:40:24 AM
The vegetation fits great but I guess that's the high render settings. The foreground is exceptionally good. Maybe too many dead trees and I suspect you could have set up a more interesting composition but this is really good!

What's not so interesting about it? I mean, all the elements are well visible and balanced. Not a typical landscape/sky at 50/50 distribution for example.
The composition shows foreground detail, depth by various scales from grasses to decreasing size of trees together with a gentle haze.

Honestly I don't see what could be more interesting, unless you have a very very good suggestion ;) :P
Title: Re: Finally (Spring)
Post by: MacGyver on July 03, 2008, 11:33:06 AM
@Tangled-Universe: an incoming Meteor with lots of fire and smoke!!! ;D ;)
Title: Re: Finally (Spring)
Post by: Tangled-Universe on July 03, 2008, 01:04:15 PM
Ghehe yeah :P
I have to admit that would be quite a challenge :)
Title: Re: Finally (Spring)
Post by: moodflow on July 05, 2008, 07:20:39 AM
I can't wait to see the latest.  This image has to be in my top 10 of best TG2 images created yet.
Title: Re: Finally (Spring)
Post by: Tangled-Universe on July 05, 2008, 02:24:00 PM
Thanks Moodflow :)

Unfortunately I ran into a couple of problems with this scene and I'm not sure whether it is due to the new version or personal failure.
Here's a crop of a testrender showing several problems, from left to right:

1) What's up with the intersection of the cloud with the populations?

2) Why do some flowers render completely and some don't?

3) Why doesn't the population rotate randomnly on it's Y-axis? Alle the trees have the same orientation :(

4) Why are the trees suddenly floating, while they were not before? I only added an extra PF-based terrain (3 in total now, was 2 before) with distance masking, all before the compute terrain.

This .tgd is 99% the same compared to the latest version and I don't understand these problems and haven't been able to resolve them.
Hope somebody can help.

Martin
Title: A Brand New Day
Post by: Tangled-Universe on July 09, 2008, 08:28:40 PM
After some troubles with the 4th TP:

The final result!
Decided to give it an other name, why not :)

Original render is 1500x1000 px, would like to post it here, but don't know how yet...?
Detail 1, GI 2/2 with supersample prepass and blur radius @ 10.

Feel free to comment and/or ask, thanks for stopping by again!

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Mohawk20 on July 09, 2008, 08:58:22 PM
Wow, great image! Nice flora, but the atmo and lighting are making this sooo realistic... Great Job!
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: neuspadrin on July 09, 2008, 08:59:18 PM
awesome job.  also, a great place to upload high res large files is deviantart. 
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Seth on July 09, 2008, 09:12:16 PM
very very good job !
at last the new IOTW ;)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 09, 2008, 09:22:40 PM
Thanks guys :)

awesome job.  also, a great place to upload high res large files is deviantart. 

I do have an account at DA, but I think I can't hotlink images from DA into this forum, isn't it?
I want to insert an inline image here (it's about 950kb).

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: reck on July 09, 2008, 09:30:11 PM
That's a truly amazing image. Well done.
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: GioMez on July 09, 2008, 10:24:27 PM
One word: Amazing!! :o
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Blonderator on July 09, 2008, 11:35:06 PM
Again, this is a beautiful image, and a great composition all around.

I liked the first version very much, but this is a great improvement. The fog really makes it great.  ;D

Nice job. +1 cookie for you
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Seth on July 10, 2008, 05:26:22 AM
use http://www.flickr.com/ to upload your image... and then, link it here...
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: lightning on July 10, 2008, 05:54:54 AM
NIce one tu ;)
i love the fog and the lake and background mountains have been superbly textured!!!
however i am not to keen on that bar patch though this could be due to forestry or a land slid which adds to realism i find distracting if i were you i would cover it with either the savanna grass or more trees
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: inkydigit on July 10, 2008, 11:08:31 AM
smashing job....more please!!!
;)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Saurav on July 10, 2008, 12:02:12 PM
Great render, love it. 
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 10, 2008, 08:09:40 PM
And for the ones who like: with a TG rendered Z-depth-map applied to it...

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: mrwho on July 10, 2008, 08:55:11 PM
very nice. isn't there a thread somewhere that says how to do that?
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 10, 2008, 09:35:56 PM
very nice. isn't there a thread somewhere that says how to do that?

Yes there is, though it is in an image post:

http://forums.planetside.co.uk/index.php?topic=4035.msg43269#msg43269 (http://forums.planetside.co.uk/index.php?topic=4035.msg43269#msg43269)

...and here how it is actually done:

http://forums.planetside.co.uk/index.php?topic=4035.msg43335#msg43335 (http://forums.planetside.co.uk/index.php?topic=4035.msg43335#msg43335)

That node "distance shader 05" adds a black and white gradient to the surface of the model (in this case).
You'll have to apply all the distance shaders (like shown in the link above) with the same settings to each model and also as the last surface layer of your terrain.

I've made a quick and dirty tutorial image :)

Hope this helps!
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 10, 2008, 09:38:06 PM
If you paint all the crap I've pasted inside the original depth-image black you can try it yourself on the first version without DOF I posted yesterday ;)

I forgot to say you can also use spherical projection of the distance instead of Z-depth.

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: MacGyver on July 11, 2008, 04:50:12 PM
How did you solve the problems with the 4th release? Are you going to post the high-res version somewhere else?
The DOF seems to be very slight and discreet, I almost didn't notice it; can't evaluate if this image profits from it.
I definitely do like the flowers you added very much :D Immense improvement with the mountains, the shape looks pretty realistic!
Congratulations, I like it ;D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 15, 2008, 11:23:30 AM
I'll post the high-res version soon.
I'm rendering this now @ 2400x1800 ;D and I'm considering to submit it to 3D World magazine.
Last month's issue had a tiny article about the TP of TG2 so I think it is a good moment to show 3D World a glimpse of TG2's possibilities.
I don't think I'll make a chance, but you'll never know. Maybe they give me a tiny spot with 3x2" picture print ;D
What do you guys think?

Martin

How did you solve the problems with the 4th release? Are you going to post the high-res version somewhere else?
The DOF seems to be very slight and discreet, I almost didn't notice it; can't evaluate if this image profits from it.
I definitely do like the flowers you added very much :D Immense improvement with the mountains, the shape looks pretty realistic!
Congratulations, I like it ;D

The problems with the 4th release kinda solved themselves.
Somehow first Matt's suggestions didn't work, don't know why, but somehow it worked perfectly later. Strange.
The populator rotation problem is still a bit unclear, but I'm pretty sure now that it is my model which has mirrored-like structures so it looks almost the same from any angle.
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: MacGyver on July 15, 2008, 01:24:42 PM
I'm rendering this now @ 2400x1800 ;D

Holy Moses! :o ;D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Seth on July 17, 2008, 08:16:14 PM
Congratulations for the IOTW ! ;)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: zhotfire on July 18, 2008, 05:09:12 AM
Congratulations for the IOTW ! ;)
A very well deserved honour... fantastic work Martin. All hail! :)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 18, 2008, 09:33:43 AM
Thank you thank you guys for your support :)

I'll post a link to the 2400x1800 version as soon as it is finished!

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: rcallicotte on July 18, 2008, 01:10:57 PM
Am looking forward to it...
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Volker Harun on July 18, 2008, 06:49:03 PM
This is stunning ...
guess I need some time to learn new stuff :-)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: MacGyver on July 20, 2008, 06:19:30 PM
Still rendering? ;) ;D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 20, 2008, 09:16:54 PM
This is stunning ...
guess I need some time to learn new stuff :-)

Thanks Volker :)

Still rendering? ;) ;D

Yes still rendering :)
I think it is finished for 90% now...still some parts of the grass has to be rendered and that takes up about 70% of the total rendertime, so I think I will have this finished about wednesday if I don't run into troubles in the meantime ;D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: MacGyver on July 21, 2008, 10:44:23 AM
Impressive... please post how many hours it took, I guess well above 100? :o
You should call your new resolution "one size fits all" ;D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 21, 2008, 12:55:55 PM
Impressive... please post how many hours it took, I guess well above 100? :o
You should call your new resolution "one size fits all" ;D

Oh yes for sure it's one size fits all :) lol
I'm never going to do this again anymore ;D
In total it already took about 150 hours of rendering and it's not even finished yet ;)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: MacGyver on July 21, 2008, 04:48:00 PM
You perhaps already said this before but my memory is failing me... you render on a quadcore machine? Do you use the multicore capabilities of the new Terragen-Build or are you rendering the image partially by using the Windows Task Manager (like you explained to me, thx again!)?

As you are rendering the image that big, I perhaps take the awesome tree in the foreground as a fullscreen desktop background ;)
Right now, I still have my invidious Joker staring at me (image from my last thread) but perhaps there will come a time when he chases me in my dreams :o then I will switch to something nicer :D
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 21, 2008, 08:19:33 PM
You perhaps already said this before but my memory is failing me... you render on a quadcore machine? Do you use the multicore capabilities of the new Terragen-Build or are you rendering the image partially by using the Windows Task Manager (like you explained to me, thx again!)?

As you are rendering the image that big, I perhaps take the awesome tree in the foreground as a fullscreen desktop background ;)
Right now, I still have my invidious Joker staring at me (image from my last thread) but perhaps there will come a time when he chases me in my dreams :o then I will switch to something nicer :D

Haha lol :) Well great to hear you're going to use the tree as your background ;D

I render in two instances, both with 2 cores assigned. Each instance uses up to 2.3 GB of RAM now at the moment when I'm only rendering the grasses.

The last bits and pieces are rendering now, it is 99% finished.
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 22, 2008, 07:48:53 PM
99,9% finished...but now there's one freaky annoying problem...the right foreground flower only renders partially  ???
I've re-rendered a crop of that part for 6 or 7 times but it still doesn't complete the flower. The upper part is cut off....grrrr :(  :'(
The renderer also keeps spitting population counter errors...

Anybody an idea?
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: PG on July 22, 2008, 08:10:37 PM
Are you on TP5?
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 22, 2008, 09:01:54 PM
Not yet, because I started rendering 1,5 week ago in TP4...

edit: also confirmed with TP5
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Oshyan on July 23, 2008, 05:40:35 AM
You may try adjusting cache sizes (up or down ;D). What version of Windows are you on?

- Oshyan
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 23, 2008, 06:33:15 AM
You may try adjusting cache sizes (up or down ;D). What version of Windows are you on?

- Oshyan

I've tried 800, 1024, 1200 and 2048 MB. I probably might try lower values?
I'm using XP64-bit and have 8G RAM.

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Oshyan on July 23, 2008, 07:32:43 AM
You can try smaller, but if it's a memory issue I would think the larger cache would help. Cache adjustments may still have an effect - it's worth trying anyway.

- Oshyan
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 23, 2008, 08:20:22 AM
Even bigger than 2048 MB??
Increasing this setting didn't increase my ram usage that much. Rendering the crop 'just' takes 980 MB while rendering a 6th or quarter of the image uses up to 2.4 gigs of ram...
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 23, 2008, 08:45:06 PM
Hi Matt/Oshyan,

I've tried everything I could think of:

I'm rendering it with 4 cores and tried subdiv cache at 200, 300, 400, 800, 1024, 1200, 2048 and 2560 MB. Higher wasn't possible.
I also tried increasing the AA level to get smaller buckets to be rendered.

All did not work :'(

What's next to try?
Thanks in advance.

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Oshyan on July 24, 2008, 02:14:44 AM
No, I would not suggest larger than that. I was referring to smaller sizes possibly helping, but it was doubtful, and I see it did not help.

As for other suggestions, you could see if it happens in the same way at different detail levels. I'm not sure if Detail Blending would affect it either (on the Extra tab). Honestly I'm just grasping at straws here at this point.

I know it's a complex scene, but if you could share it in entirety it would probably help diagnose the problem. You can make arrangements with us through support AT planetside.co.uk

- Oshyan

Even bigger than 2048 MB??
Increasing this setting didn't increase my ram usage that much. Rendering the crop 'just' takes 980 MB while rendering a 6th or quarter of the image uses up to 2.4 gigs of ram...
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Matt on July 24, 2008, 03:12:09 AM
Try any or all of the following:

Max threads = 1
AA = 1
Detail = 0.1
Disable everything except the population that contains the problematic flower

Go back to basics, try to make it easier for the renderer, and then you can start increasing complexity again.

Matt
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 24, 2008, 08:14:55 AM
Thanks a lot Oshyan and Matt.

I was also thinking about lowering the threads, when I was lying in bed this night...haha how scary ;D
I'll try the suggestions tonight when I'm back from work.

Martin
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 24, 2008, 06:24:20 PM
Lowering threads to 1 min and 1 max seem to help. The GI pass already showed and I can confirm it for the first 2 of 6 buckets to be rendered :)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 24, 2008, 08:05:00 PM
Finished! ;D

There's also a version without fallen tree and mid-ground trees on the left going to be posted within a few days.
Then it is really over and out ;D

(http://img41.imagevenue.com/loc877/th_29104_TU-A-Brand-New-Day_122_877lo.jpg) (http://img41.imagevenue.com/img.php?image=29104_TU-A-Brand-New-Day_122_877lo.jpg)
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: PG on July 24, 2008, 08:09:05 PM
The reflections in the water always remind me of that artists interpretation of DirectX in Flight Simulator X that microsoft tried to pass off as actually being in game.
By that I mean;
http://cybernetnews.com/wp-content/uploads/2007/05/directxflightsimulator.jpg
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: Tangled-Universe on July 24, 2008, 08:11:26 PM
The reflections in the water always remind me of that artists interpretation of DirectX in Flight Simulator X that microsoft tried to pass off as actually being in game.
By that I mean;
http://cybernetnews.com/wp-content/uploads/2007/05/directxflightsimulator.jpg

They should be brighter or darker or...?
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: PG on July 24, 2008, 08:52:22 PM
No I just mean this is how the water in Flight simulator should've looked like. It would be a perfectly acheivable result with even a modicum of effort which microsoft seem to think is beneath them and they wouldn't have come out looking like total bellends. The reflection of the mountains in the lake looks sweet.
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 24, 2008, 08:56:32 PM
this is just AMAZING
probably the best terragen image of all time!!!!
the water the distrubution of the trees,the texturing of the mountains and foreground rocks,the tree in the foreground the list goes on and on!! every thing is just soooo good and realistic!

im dissapointed about the common yarrow though you can tell its the head is just a complete alpha of the hole bud so it makes the head look flat but common yarrow petal do not form flat like that the sorta ripple and bucket in the middle but this is not your fault i am going to make my own version of the common yarrow i think with real pettles!
also the fallen tree looks fake if it was indeed felled then the branches would be angled differently. we have just felled some old douglas firs on are farm and the branches crumple over and angle more to the ground as well as the leaves also there would be alot of debri around since its a pinus tree of some sort and there branches are usually brittle. this again is not your fault
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: PG on July 24, 2008, 09:05:10 PM
You know too much about trees, it's almost on the border of fetishism :D
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 24, 2008, 09:13:07 PM
You know too much about trees, it's almost on the border of fetishism :D
;D  i know im sad!!!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Seth on July 24, 2008, 09:14:49 PM
very very good T-U !
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on July 24, 2008, 09:27:55 PM
Thanks a bunch everybody! :D

You know too much about trees, it's almost on the border of fetishism :D
;D  i know im sad!!!

Haha...yes you are! lol...;D just kidding of course.

You're absolutely right about the common yarrows. It should be a lot better if the petals were really 3D.

I'm really looking forward to buy and test your ground-cover pack, I have a nice setup waiting for it :)
Now I just have to wait until my new bankcard arrives, because mine is broken :( how do you mean, bad timing!? ;D
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: reck on July 24, 2008, 09:30:00 PM
Very very good. What grass model(s) is that?
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 24, 2008, 09:32:18 PM
Thanks a bunch everybody! :D

You know too much about trees, it's almost on the border of fetishism :D
;D  i know im sad!!!

Haha...yes you are! lol...;D just kidding of course.

You're absolutely right about the common yarrows. It should be a lot better if the petals were really 3D.

I'm really looking forward to buy and test your ground-cover pack, I have a nice setup waiting for it :)
Now I just have to wait until my new bankcard arrives, because mine is broken :( how do you mean, bad timing!? ;D
LOL! how did you break it? was it that 8k computer you bought?!!  i remember dad breaking his eftpos card scraping the ice of the front window of his car!
yeah please can you render something with my groundcover set in that would be really cool :o
reck the yellowish grass is klas's i can tell with the swirly bits on the end the darkgreen grass i cant tell what model that is ???
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: reck on July 24, 2008, 09:38:38 PM
Where can I download this klas grass?
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 24, 2008, 09:43:58 PM
Where can I download this klas grass?
you can download it here
http://www.terralights.de/terralightsII/Downloads/details/id=17.html (http://www.terralights.de/terralightsII/Downloads/details/id=17.html)
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on July 24, 2008, 09:49:16 PM
@ Lighting: well I didn't really break it, I meant it is just not working anymore...somehow. The magnetic strip works fine but the chip which allows me to make electronic transfers, for paypal for example ;), doesn't work anymore...

I don't remember from who the other grass models are. They're called "Lush Grass"...perhaps they're yours! ;D
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 24, 2008, 09:53:18 PM
HA!!! yea it is my grass!!! its from my V1 grass pack ;) duh i didnt even realise ;D
well thats made my day seeing my grass in such a great image!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: old_blaggard on July 24, 2008, 09:58:13 PM
Very nice render, Martin.  I still think that the background mountains don't quite look right to me (maybe because of a lack of mid-range features?) but overall, definitely a good and accomplished image.
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: reck on July 24, 2008, 10:13:50 PM
Where can I download this klas grass?
you can download it here
http://www.terralights.de/terralightsII/Downloads/details/id=17.html (http://www.terralights.de/terralightsII/Downloads/details/id=17.html)

Thanks and lightning what better advert for your objects than this fantastic image.
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: inkydigit on July 25, 2008, 10:51:53 AM
awesome at large scale...agree about the background mountains...but still the foreground more than makes up for it!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: buzzzzz1 on July 25, 2008, 01:15:59 PM
Congrats on the outcome Martin!  What makes this for me is the Plants and POV. Would love to see a version with no vegetation so we could see your displacements and surface work.
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on July 25, 2008, 02:56:13 PM
Congrats on the outcome Martin!  What makes this for me is the Plants and POV. Would love to see a version with no vegetation so we could see your displacements and surface work.

That can be arranged :) You'll be surprised how ugly the foreground terrain is without vegetation :P

It's a pity many people don't spot/notice the ivy on the tree...
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: lightning on July 25, 2008, 09:52:41 PM
no i did how did you do that?
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on July 26, 2008, 06:15:51 AM
no i did how did you do that?

well, it's not that difficult :) Ivy Generator. After converting the Xfrog model to .obj and running it through Poseray I import it into IvyGenerator. Since it is a high-poly model the ivy growth process is fairly slow. Also, the controls aren't really intuitive at first, so it took quite some fiddling to get it look a bit decent :)
It's just that, as far as I know, I've never seen anybody using Ivy's on trees in TG. I can be mistaking of course!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: zhotfire on July 26, 2008, 06:47:11 AM
Quote
It's a pity many people don't spot/notice the ivy on the tree...
??? Pardon? How can you miss it? You'll have to excuse the lack of attention, we were all smitten with the overall quality (kinda like enjoying a really good strawberry smoothy). ;)
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on July 26, 2008, 11:56:06 AM
Quote
It's a pity many people don't spot/notice the ivy on the tree...
??? Pardon? How can you miss it? You'll have to excuse the lack of attention, we were all smitten with the overall quality (kinda like enjoying a really good strawberry smoothy). ;)

Okay ;D I apologize ;)
Thanks for your comment :)
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: rcallicotte on July 26, 2008, 07:04:34 PM
LOL  TU is so dedicated to the details, he didn't realize how blown away we were by his artwork.  Ha!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: FrankB on August 07, 2008, 08:46:29 AM
Martin,

I came back to this threat simply to let you know that in my eyes, this is the most beatiful TG2 render ever made by anyone! A matter of personal preference of course, but to me it really is. Even in case someone wouldn't fancy the scene as such, one has to bow to the exceptional use of and lighting on vegetation and the overall quality.

And as a side remark: I've noticed the ivy first thing!  ;D

Cheers,
Frank
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on August 07, 2008, 02:59:23 PM
Thanks a lot Frank :)

I feel "honored" to get such positive feedback by such experienced and respected TG-artists like you.
Of course I'm happy with all types of feedback from anywho, non-computer users often come with the most simple and logical suggestions ;D

Martin
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Mr_Lamppost on August 16, 2008, 12:01:52 AM
Congratulations on an excellent render.

This just shows how far we have come since being pleased just to be able to include trees
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Linda McCarthy on January 04, 2010, 09:06:50 PM
WOW.  I'm gobsmacked!  Linda
Title: Re: A Brand New Day! (formerly Finally Spring)
Post by: choronr on January 05, 2010, 05:31:46 AM
Finished! ;D

There's also a version without fallen tree and mid-ground trees on the left going to be posted within a few days.
Then it is really over and out ;D

(http://img41.imagevenue.com/loc877/th_29104_TU-A-Brand-New-Day_122_877lo.jpg) (http://img41.imagevenue.com/img.php?image=29104_TU-A-Brand-New-Day_122_877lo.jpg)
Foreground; mid ground and distant ground - you've got it all here. This is the best Terragen 2 work I have seen to date. You must get the printer fired up and print this beauty ...a gallery piece for sure!
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: MacGyver on January 05, 2010, 11:59:54 AM
Looking on this piece after almost 2 years... it's still state-of-the-art :D

One suggestion though: maybe now it's the opportunity to mix some more populations in the background woods where there's quite much repetition with this brown tree sticking out... I think that would put the icing on the cake! ;)
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on January 05, 2010, 12:04:37 PM
Looking on this piece after almost 2 years... it's still state-of-the-art :D

One suggestion though: maybe now it's the opportunity to mix some more populations in the background woods where there's quite much repetition with this brown tree sticking out... I think that would put the icing on the cake! ;)

Thanks Gyver.
At the moment I have lots of other TG-stuff on the shelf, but as soon as ideas and inspiration are gone I will get back to pimping this one, or at least make a new version out of this tgd which might look a bit different. I'm happy you still like it :)
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Henry Blewer on January 05, 2010, 12:05:35 PM
I clicked on the image just above and a new window popped up; Live Video Chat featuring some woman I have never met. :-\

Anyway, great image. It is absolutely stunning. But, when I get done here, I am going spyware and virus hunting.
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: MacGyver on January 05, 2010, 12:22:40 PM
I clicked on the image just above and a new window popped up; Live Video Chat featuring some woman I have never met. :-\

Hahahahaha... do you know anything about this Martin? :P
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Tangled-Universe on January 05, 2010, 12:24:59 PM
Ghehe, sorry Henry, back then the image-provider hadn't evolved yet as a site with that kind of advertisements, my apologies :)
I'll see if I can get it elsewhere and update the link.

Martin
Title: Re: A Brand New Day! --> 2400x1600 update
Post by: Henry Blewer on January 06, 2010, 12:01:58 AM
It's not your fault. That's why I use Flickr. Deviant Art is ok, but they have a lot of strange cookies and the ads are too busy; they take up a lot of CPU I'd rather use rendering. :)