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General => File Sharing => Rocks => Topic started by: rcallicotte on July 16, 2008, 10:17:08 AM

Title: Rock Library
Post by: rcallicotte on July 16, 2008, 10:17:08 AM
After recently learning something new about Blending Shaders, I have put together some changes to some previously released Fake Stones.  Here are some of these library files updated with the new changes.  Hope you enjoy these.  Rip 'em apart and learn or just use them in your renders.

It's time for a rock library, isn't it?  Welcome to everyone to put your rocks surface TGCs and fake stone TGCs here.  Please come aboard.

Title: Re: Rock Library
Post by: rcallicotte on July 16, 2008, 10:18:52 AM
Here's an update to the 'bigger-stones' TGC.
Title: Re: Rock Library
Post by: rcallicotte on July 16, 2008, 10:19:41 AM
Boulder's TGC altered.  Enjoy.   ;D
Title: Re: Rock Library
Post by: rcallicotte on July 16, 2008, 11:32:23 AM
Changed pebbles...
Title: Re: Rock Library
Post by: moodflow on July 16, 2008, 07:12:16 PM
Here is a rock clip file that I've been building for a while.  At certain times, they come out looking incredible.  Other times, just marginal.  I also have other sizes I've been trying to dial in.  Unfortunately I've found its not as simple as scaling the settings up or down.

Anyway, enjoy the file.   :)

Title: Re: Rock Library
Post by: rcallicotte on July 17, 2008, 11:20:37 AM
Small Stone Clip File altered.
Title: Re: Rock Library
Post by: inkydigit on July 29, 2008, 05:46:58 PM
[attachthumb=#]
here is a quick and dirty test using some voronoi as displacement....have fun dissecting this!
cheers
inky
Title: Re: Rock Library
Post by: dandelO on August 16, 2008, 05:54:20 PM
This is a set of 8 fake stone shaders racked up to give complete coverage of a surface that you can control via a surface layer or distribution shader. The fake stones range in shape and scale from .01 meters - 1 meter, respectfully.

I've had the common problem of small, lower stones displacing the surfaces of larger stones above them for a while. This method eliminates that problem.
It is based on FrankB's suggestion of using a merge shader's 'choose by altitude - Highest (raise)' method http://forums.planetside.co.uk/index.php?topic=3796.msg41840#msg41840 (http://forums.planetside.co.uk/index.php?topic=3796.msg41840#msg41840) to merge 2 fake stone layers together without the bleed-through from below. A fantastic tip, thanks!

I've used this idea to the power of 7 merge shaders, combined into one surface.

For the correct way to wire this to your scene, just add a new surface layer to the end of your shaders list, uncheck apply colour and stick 'Final Merge Shader' into it's child socket(example image attatched). Now just use the surface layers distribution parameters for control.

Hope you have fun with them!

P.S: The textures here are designed for an algae-covered riverbed(as that's my latest old haunt I'm revisiting ;)), just change the 4 'stones texture' colours/displacements to suit. The scales are all good, I think, so they probably don't need much tinkering there.
The larger stones might need a little more displacement as I can see some sharp edges/corners...

[attachimg=#]
Title: Re: Rock Library
Post by: dandelO on August 16, 2008, 06:13:22 PM
Here's a streamlined version of the above. Just one surface layer to drop into any scene. All the settings are networked internally.

Pop it onto the end of your shader-tree between your last ground texture and your planet and just use its constraint tabs for distribution.

An entire rockbed in one surface layer, nice! ;D
Title: Re: Rock Library
Post by: mogn on August 16, 2008, 11:50:52 PM
It would be nice if the "Add Terrain" and "Add layer" buttom had an assign shader option, for inserting complete layers like DandelO's
Title: Re: Rock Library
Post by: dandelO on August 17, 2008, 06:54:06 PM
I'll second that!
An option to add a clip via a 'load from file' item in the bottom of the 'create' items context pop-outs.

I'm building up a library of preset shaders and TG operations, 'insert clipfile' is great but it would be better to have the option to add a specific item in the rightclick menus. It would obviously still be clipfiles as TG doesn't save shaders and things specificaly, but a good idea anyway in my opinion.
Title: Re: Rock Library
Post by: rcallicotte on August 18, 2008, 10:15:42 AM
dandelO - Great submission!  Woohoo!!!

...and inkydigit, too!!  Cool!!!
Title: Re: Rock Library
Post by: R3igN on August 09, 2009, 08:32:22 AM
waa.. T_T

Mine dont work..is this right?
(http://img512.imageshack.us/img512/5509/rockw.jpg)

it does not show on my terrain...
(http://img508.imageshack.us/img508/7205/terrain.jpg)
Title: Re: Rock Library
Post by: cyphyr on August 09, 2009, 09:32:28 AM
Not too sure but try plugging it into the Child node ...
Richard
Title: Re: Rock Library
Post by: dandelO on August 19, 2009, 11:19:08 AM
That's right, Richard. The final merge should be set as a child to a surface layer. Or, even easier, download the streamlined version in the post after my first. Then you just need to plug your shaders into the input and then its' output to the planet.
Title: Re: Rock Library
Post by: CCC on August 29, 2009, 03:44:23 AM
Your going down maggot!
Title: Re: Rock Library
Post by: Henry Blewer on August 29, 2009, 01:58:55 PM
All we had was a weedy field. It was great!
Title: Re: Rock Library
Post by: littlecannon on August 29, 2009, 06:28:02 PM
Wow ram7.... that spam nearly bored me to death for a moment...
Title: Re: Rock Library
Post by: TheBlackHole on September 30, 2009, 02:34:28 PM
Can someone make rocks suitable for use as asteroids?
Title: Re: Rock Library
Post by: dandelO on September 30, 2009, 02:47:15 PM
Calico can, I think... ^^

Otherwise, just use a displaced sphere or planet.
Title: Re: Rock Library
Post by: TheBlackHole on October 01, 2009, 03:41:29 PM
Never mind, I made some myself. You might need an asteroid texture map called asteroid2.jpg for it to work properly. I'll upload a couple:


I never quite finished the example image. I'm still working on it and I might have to Photoshop in the explosion if I don't get the light source to work.

The maps came from Celestia, an excellent 3D space simulator: http://www.shatters.net/celestia/
Title: Re: Rock Library
Post by: rcallicotte on October 15, 2009, 11:27:44 AM
There is a program around here somewhere that I wrote to auto-generate asteroids.  It can be sort of weighty on the system, depending on your settings.   ;D
Title: Re: Rock Library
Post by: inkydigit on September 17, 2010, 08:30:33 AM
Hi folks, just messing about with some fake stones again, came up with this...
have fun!
Jason[attach=#]
Title: Re: Rock Library
Post by: nethskie on September 21, 2010, 07:27:49 PM
Kaiser Prime Planetary Rocks (stones)

these are the rocks i used for the deviation below. they are fully adjustable and can be modified to your liking

(http://th08.deviantart.net/fs70/150/i/2010/238/e/1/The_Great_Pyramids_of_Kaiser_2_by_nethskie.jpg) (http://nethskie.deviantart.com/art/The-Great-Pyramids-of-Kaiser-2-176959292)

i hope this helps! :)