Planetside Software Forums

Support => Terragen Support => Topic started by: j meyer on August 11, 2008, 04:04:21 PM

Title: Water shader for reflections
Post by: j meyer on August 11, 2008, 04:04:21 PM
Hi there,
i'm not shure if this has been mentioned before,if so,sorry.
While playing around with objects and the water shader
i noticed that you get black(unrendered) spots when you
set Decay distance to 0.See attachment,please.
These kinda react with light and are affected by the other
shaders involved.Position,strength and such.I had an example
where even the surrounding terrain was affected.
Title: Re: Water shader for reflections
Post by: Oshyan on August 12, 2008, 11:26:36 PM
I believe this is a known issue. But if you want to just get reflections without any transparency, just use a Reflective Shader.

- Oshyan
Title: Re: Water shader for reflections
Post by: j meyer on August 13, 2008, 09:46:28 AM
Thanks Oshyan,i just thought it might help others to avoid hours
of searching for the culprit.