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General => Image Sharing => Topic started by: dandelO on September 01, 2008, 06:32:19 AM

Title: Sweaty Balls
Post by: dandelO on September 01, 2008, 06:32:19 AM
Or: "Of When Your Balls Are So Sweaty It Pools On The Table".  :D

All procedural TG2. Little adjustments in CS2 afterwards.

Thanks for looking! :)

P.S. I think I can see real caustics around some of the highlighted areas! :)

[attachimg=#]

Title: Re: Sweaty Balls
Post by: Seth on September 01, 2008, 07:11:42 AM
very nice use of TG2 !
good render
Title: Re: Sweaty Balls
Post by: dandelO on September 01, 2008, 08:00:00 AM
Or: "TG2 does Bryce."  :P :D

Everyone of you has, at some point, thrown around 'shiny spheres on water' in your 3D life, don't tell me you haven't because you have! Chrome+water+balls = Shiny Fun, this is fact. It's just too tempting not to play with! (for at least 10 minutes when you first use your new 3D app', anyway. It's always a good renderer test. ;)).
Title: Re: Sweaty Balls
Post by: rcallicotte on September 01, 2008, 08:01:52 AM
dandelO - What a creative way to use TG2.  Nice.  Give us an idea how you did this.
Title: Re: Sweaty Balls
Post by: dandelO on September 01, 2008, 08:16:02 AM
Of course, here's the .tgd.

If anyone wants to render it bigger for me I'd be really grateful, 600x450 - 0.6 detail is as big as I dare with all these ray traced reflections and my unstable pc(it will shut down without warning if I push it too hard, I think I have a power supply problem).

You'll see, if you render it, the postworked areas, namely the top-limits of the puddles on the ground surface, which has been blurred as they had too sharp a displacement-clamping line, and some real reflection problems at the lower portion of the ground, which I've fixed after rendering.
Title: Re: Sweaty Balls
Post by: mr-miley on September 01, 2008, 10:15:29 AM
Dear Sir

I feel I must complain in the strongest possible terms about the use of smutty innuendo in the title of this render. In fact I feel the subject matter itself is somewhat risque, blah blah blah, hurrrumph, mutter muter....

Yours

Disgusted of TG Forums
Title: Re: Sweaty Balls
Post by: mr-miley on September 01, 2008, 10:16:58 AM
By the way, great render.

I feel I must point out that I have NEVER thrown around 'shiny spheres on water' in a 3D app..... ever..... at all.... much......
Title: Re: Sweaty Balls
Post by: rcallicotte on September 01, 2008, 03:46:05 PM
Thanks dandelO.

Mr. Miley - Are you really upset by this?  If so, maybe he can change the title.  The balls really are sweaty lookin', though.
Title: Re: Sweaty Balls
Post by: MacGyver on September 01, 2008, 04:18:34 PM
The title, yeah... I feel really "Balls to the wall" about that ;D
Title: Re: Sweaty Balls
Post by: Seth on September 01, 2008, 04:25:50 PM
i love the title !
it reminds me of the "salty balls" of Chef in Southpark ;D
Title: Re: Sweaty Balls
Post by: matrix2003 on September 01, 2008, 04:32:13 PM
Agrees with Mr. Miles.  Decorum people - DECORUM !  ;)
Title: Re: Sweaty Balls
Post by: lightning on September 01, 2008, 04:35:26 PM
charming name dandelo ;D
i like this very creative ;)
Title: Re: Sweaty Balls
Post by: matrix2003 on September 01, 2008, 04:36:47 PM
... but yeah.   I thought:  All I could do here is play with my balls.

  and that was the day I gave up on Bryce.
Title: Re: Sweaty Balls
Post by: Seth on September 01, 2008, 05:23:25 PM
Quote from: matrix2003 on September 01, 2008, 04:36:47 PM
... but yeah.   I thought:  All I could do here is play with my balls.

  and that was the day I gave up on Bryce.

rofl ;D
Title: Re: Sweaty Balls
Post by: dandelO on September 01, 2008, 07:27:53 PM
Wow, if only I'd known that everyone would like my balls so much, I'd've got them out sooner! :D

Title: Re: Sweaty Balls
Post by: dandelO on September 01, 2008, 07:42:15 PM
Bill: Did you just day 'Dickorum'? C'mon, man, have a little respect for forum etiquette! :D

Mr Miley: Noted! Sorry to offend. ;)

Calico:
QuoteIf so, maybe he can change the title.
Lol, yeah, right!

Macgyver:
QuoteI feel really "Balls to the wall" about that
Perhaps you could use your Swiss-Army Knife, to some effect, to alleviate your discomfort?

Bryce: :P :D

Title: Re: Sweaty Balls
Post by: rcallicotte on September 01, 2008, 08:55:12 PM
All of this talk is sort of ballsy. 
Title: Re: Sweaty Balls
Post by: Mandrake on September 03, 2008, 12:54:19 PM
I did try your first caustic shader on my no frills honda and liked the effect of the two tone paint, all the edges went to the darker color had never thought to apply it to my balls, I'll have to play with the new shader tonight.  :o
Title: Re: Sweaty Balls
Post by: MacGyver on September 03, 2008, 03:06:16 PM
Oh behave!
Title: Re: Sweaty Balls
Post by: Will on September 03, 2008, 06:15:22 PM
Well I think we all like looking at images of wet balls...was that pushing it?  :P
Title: Re: Sweaty Balls
Post by: dandelO on September 03, 2008, 07:26:20 PM
Quote from: Mandrake on September 03, 2008, 12:54:19 PM
abr:...caustic shader... had never thought to apply it to my balls, I'll have to play with the new shader tonight.  :o

There's no caustics shader in this .tgd. Although, I think I can see evidence of real caustics around the highlights on the balls. Maybe only wishful thinking.
Here's a quick round-up of the setup: Each TG sphere has another sphere inside it, the inner spheres are 0.01m smaller than the outer, and have been textured using a fake stones shader with a 100% transparent, flat water shader as the fake stones texture. This makes the droplets pop through the surface of the larger outer shell sphere(just a coloured reflective texture), making it seem like the water's on it.
If you try to build water on to the surface of a single sphere, the whole thing will become transparent, this way though, the outer sphere surface is visible through the water.

The ground is the very same idea, except, a red power fractal and another reflective shader was used for the wooden table top effect and a plane object(with another flat water shader as its texture) very slightly beneath the terrain. This water plane is being displaced from under the planet surface and through it, making 'puddles' on the table. A smooth, close-scale PFS creates this displacement.

Lol, look at us, budding landscape artists tittering over a couple of shiny wet balls on a table. Very mature, guys!
I dunno, I post a serious image to the forums and we revert to a group of primary 3's!

Shhh! Here comes the teacher. Miss Holden... ... ...  ::) :-X :-\ :) ;D :D :D :D :D :D

Title: Re: Sweaty Balls
Post by: Mandrake on September 03, 2008, 07:46:02 PM
This is the caustic shader applied to the color function of the paint. It did pick up the two tones, but no caustic, I guess I was hoping for the effect similar to the way they put fish scales in the paint
Title: Re: Sweaty Balls
Post by: Seth on September 03, 2008, 07:48:02 PM
thank you very much for the explaination dandelO
Title: Re: Sweaty Balls
Post by: Mr_Lamppost on September 03, 2008, 08:08:06 PM
What's this? I go away for a week and when I come back I find you all playing with dandelO's balls.  ;D

The doubled object is a nice idea though.  8)
Title: Re: Sweaty Balls
Post by: dandelO on September 03, 2008, 09:50:10 PM
Mandrake: That's a nice paintjob, I can't see how the caustic shader is applied in it though.
The indicator light objects seem to be casting a strange hollow shadow. I've seen discussions about this here before, on how to fix it or, the causes of it at least.

Mr_L: Not only are you letting the forum down, your letting yourself down, Sonny Jim! Further testiculisation of the afore-pictured Sweaty Balls will not be tolerated!  :D



Title: Re: Sweaty Balls
Post by: jo on September 04, 2008, 12:44:57 AM
Wow, I feel like I'm back in primary/grade school or something reading this thread ::). Let's try and keep it decent. Ooops, too late...

Regards,

Jo