Planetside Software Forums

General => File Sharing => Water => Topic started by: Superza on September 08, 2008, 05:36:02 PM

Title: lighting through wave
Post by: Superza on September 08, 2008, 05:36:02 PM
Playing with my last render i found this strange effect on the water trasparency through the water;
The trick is a reflective layer under water;
if i remove it the water lighting disappear, also if i put the sun lower than 4 degrees the effect is not noticeable.
So i think the water looks like if the sunlight flows through not directly.
A lot of raytracing error made me render this one in two separate part; higher and lower and then merge them in psp.
So you could see slight colour difference between high and low part.
I attach the water and reflective layer settings just to show how the reflective layer needs to go under the water
Best Regards Max


Title: Re: lighting through wave
Post by: PG on September 08, 2008, 08:58:45 PM
That's a very good effect. and thanks for the cool water clip too
Title: Re: lighting through wave
Post by: inkydigit on September 09, 2008, 06:38:48 AM
very very nice shot Max!....thanks for sharing...I will have alook at this later!
Title: Re: lighting through wave
Post by: matrix2003 on September 09, 2008, 09:04:11 PM
This has promise!
Thanks for sharing.
Title: Re: lighting through wave
Post by: AndyWelder on September 10, 2008, 12:41:38 PM
This is what I tried to achieve in many water renders! Brilliant!
Title: Re: lighting through wave
Post by: matrix2003 on September 11, 2008, 09:06:45 PM
Well I played with this long enough!  I can find no difference in the clips, and I am lost as to how you produced this output with these files.
I assume that you are layering in postwork- no?
Title: Re: lighting through wave
Post by: Superza on September 25, 2008, 11:32:54 AM
Quote from: matrix2003 on September 11, 2008, 09:06:45 PM
Well I played with this long enough!  I can find no difference in the clips, and I am lost as to how you produced this output with these files.
I assume that you are layering in postwork- no?
Hi matrix i divide the render in two parts because it chrashed if rendered in one pass.
i attach the total .tgd but keep attention the image contains terrain and image map shader so you would have lot of error while loading
Title: Re: lighting through wave
Post by: Superza on September 25, 2008, 11:42:01 AM
Another way to product water lights is to put a luminuos layer underwater, the result are different but looks interesting; in the one i attach i used luminous+ reflective (still the same layout of green wave)
other interesting to say here:
The disc planet are cicrumcentric disc objects with image map shader of snow, low luminosity values and 0.5 opacity
Eclypes blue effect was realized triking the atmo of the planet behind in the way yoo see in attach
Title: Re: lighting through wave
Post by: rcallicotte on September 25, 2008, 12:01:34 PM
Gaw, Superza!  COOL.  Great thinking and just plain cool.
Title: Re: lighting through wave
Post by: old_blaggard on September 25, 2008, 04:04:26 PM
Wow, very cool (and almost creepy) effect :).
Title: Re: lighting through wave
Post by: j meyer on September 25, 2008, 04:45:35 PM
Hi,
nice experiments,keep going! 8)
Title: Re: lighting through wave
Post by: matrix2003 on September 26, 2008, 06:10:55 PM
Thank you!  I will have to try again!
The blue glow pic is just so cool!
Title: Re: lighting through wave
Post by: Aagam on November 20, 2008, 08:22:50 PM
Thanks VERY much for this! This is perfect for something I'm trying to do right now :)