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General => Terragen Discussion => Topic started by: Windjammer on January 17, 2007, 01:42:02 PM

Title: TG2 Animation now posted...
Post by: Windjammer on January 17, 2007, 01:42:02 PM
Check out my web site for a fresh new TG2 animation - hot out of the oven.

www.robertbontrager.com

-Windjammer
Title: Re: TG2 Animation now posted...
Post by: Will on January 17, 2007, 01:45:44 PM
Nice man, I can see the bugs you talked about but this is just the Tech preview and when Terragen 2 is acualy releasted later this year (hopefuly) it will be easy (once again hopefuly).

Regards,

Will
Title: Re: TG2 Animation now posted...
Post by: edlo on January 17, 2007, 02:46:49 PM
Very nice; and the music selection its great, the only thing its that the camera goes through the mountain a couple of times.
Title: Re: TG2 Animation now posted...
Post by: Dark Fire on January 17, 2007, 02:50:02 PM
Nice sunset at the end. Just one error (other than going through the mountains several times) I would like to point out: the 'What's New' section says that the film was posted in 'JANUARY 2006'. It should be January 2007.
Title: Re: TG2 Animation now posted...
Post by: rcallicotte on January 17, 2007, 03:12:39 PM
Looks cool.  I like how it ended.
Title: Re: TG2 Animation now posted...
Post by: Windjammer on January 17, 2007, 04:02:30 PM
Quote from: edlo on January 17, 2007, 02:46:49 PM
the only thing its that the camera goes through the mountain a couple of times.

I tried hard to make sure this would not happen, but it's difficult to tell when the camera path goes through a specific layer.  I think here, the camera does not go through the mountain, but through the snow layer.  But I was not going to do another weeks worth of rendering just to fix this test anim.

I really miss Terranim's tools to creating animation paths, such as the height maps.  What made TG2 difficult is that it's hard to find your key frames once they're set.  It would be great to have some sort of notch or bullet in the time line to identify a camera keyframe. 

Another strange thing is at the end of the anim, you see the sun visible through the mountain.  I'm not sure why this is.  My guess is that it's because I had the quality setting set somewhat low.

Thanks to everyone for your kind comments.

-Windjammer
Title: Re: TG2 Animation now posted...
Post by: Dark Fire on January 17, 2007, 04:18:09 PM
Quote from: Windjammer on January 17, 2007, 04:02:30 PM
I really miss Terranim's tools to creating animation paths, such as the height maps.  What made TG2 difficult is that it's hard to find your key frames once they're set.  It would be great to have some sort of notch or bullet in the time line to identify a camera keyframe. 
Perhaps some way of telling us when the camera is going through something would be handy too.

Quote from: Windjammer on January 17, 2007, 04:02:30 PM
Another strange thing is at the end of the anim, you see the sun visible through the mountain.  I'm not sure why this is.  My guess is that it's because I had the quality setting set somewhat low.
Yeah, I noticed that - it's wierd. However, despite the fact that the sun shouldn't have been visible through the mountain, the sunset looks great.
Title: Re: TG2 Animation now posted...
Post by: edlo on January 17, 2007, 04:22:58 PM
Quote from: Windjammer on January 17, 2007, 04:02:30 PM
Quote from: edlo on January 17, 2007, 02:46:49 PM
the only thing its that the camera goes through the mountain a couple of times.

I tried hard to make sure this would not happen, but it's difficult to tell when the camera path goes through a specific layer.  I think here, the camera does not go through the mountain, but through the snow layer.  But I was not going to do another weeks worth of rendering just to fix this test anim.

I really miss Terranim's tools to creating animation paths, such as the height maps.  What made TG2 difficult is that it's hard to find your key frames once they're set.  It would be great to have some sort of notch or bullet in the time line to identify a camera keyframe. 

Another strange thing is at the end of the anim, you see the sun visible through the mountain.  I'm not sure why this is.  My guess is that it's because I had the quality setting set somewhat low.

Thanks to everyone for your kind comments.

-Windjammer

I am sure those details will be taken care off on the final version besides great plugins coming onto the scene.
Anyway your research and work on animation right now its quite interesting and its a great video.
Cheers.
Title: Re: TG2 Animation now posted...
Post by: MeltingIce on January 17, 2007, 04:25:55 PM
Very nice animation, graphical anomalies aside it came out really well.  Just out of curiosity though, how come you rendered so large?  1280x720 is huge for an animation.  The last time I did an animation was in Cinema 4D and it was also around 1000 frames.  I rendered at about 600 pixels wide and it still took about 2 weeks to render  :P
Title: Re: TG2 Animation now posted...
Post by: Dark Fire on January 17, 2007, 04:29:35 PM
Quote from: MeltingIce on January 17, 2007, 04:25:55 PM
Very nice animation, graphical anomalies aside it came out really well.  Just out of curiosity though, how come you rendered so large?  1280x720 is huge for an animation.  The last time I did an animation was in Cinema 4D and it was also around 1000 frames.  I rendered at about 600 pixels wide and it still took about 2 weeks to render  :P
I always used to render at that resolution in TG 0.9. it is perfect for filling the majority of computer screens with top-quality video. It is also a good resolution to use if you want to create HDTV content.
Title: Re: TG2 Animation now posted...
Post by: Windjammer on January 17, 2007, 05:55:40 PM
Quote from: MeltingIce on January 17, 2007, 04:25:55 PM
Very nice animation, graphical anomalies aside it came out really well.  Just out of curiosity though, how come you rendered so large?  1280x720 is huge for an animation.  The last time I did an animation was in Cinema 4D and it was also around 1000 frames.  I rendered at about 600 pixels wide and it still took about 2 weeks to render  :P
Well, don't tell anyone, but all of this playing around is really "research" for a documentary I'm working on.  The documentary is 720p.  So if any of this "research" works, I'll be using it in my doc. 
Title: Re: TG2 Animation now posted...
Post by: oggyb on January 17, 2007, 06:50:36 PM
Music fit nicely I must say.  Looks like it could have been a really great animation were it not for the errors.

M.
Title: Re: TG2 Animation now posted...
Post by: MeltingIce on January 18, 2007, 12:14:58 AM
Quote from: Windjammer on January 17, 2007, 05:55:40 PM
Quote from: MeltingIce on January 17, 2007, 04:25:55 PM
Very nice animation, graphical anomalies aside it came out really well.  Just out of curiosity though, how come you rendered so large?  1280x720 is huge for an animation.  The last time I did an animation was in Cinema 4D and it was also around 1000 frames.  I rendered at about 600 pixels wide and it still took about 2 weeks to render  :P
Well, don't tell anyone, but all of this playing around is really "research" for a documentary I'm working on.  The documentary is 720p.  So if any of this "research" works, I'll be using it in my doc. 
Ahh ok gotcha, I won't tell anyone don't worry  ;)
Title: Re: TG2 Animation now posted...
Post by: buchvecny on January 18, 2007, 08:52:03 AM
mhmhm i always wanted to be director :P i ll try some animation when they fix all bugs
Title: Re: TG2 Animation now posted...
Post by: littlecannon on January 18, 2007, 12:03:37 PM
The Sunset coming through the mountains at the end is a bug. I remember Oshyan saying something about this in another thread. Nice animation by the way, bugs aside.
Title: Re: TG2 Animation now posted...
Post by: RealUser on January 18, 2007, 12:30:15 PM
Lovely! ;D
Title: Re: TG2 Animation now posted...
Post by: Oshyan on January 19, 2007, 02:13:05 AM
Very nice work. We do intend to provide better animation tools, a timeline and similar standard features. Hopefully it will be possible to add a "height above terrain graph" similar to the one in Terranim as I agree this is very useful.

The issue of the sun showing through the mountain is a bug which currently can only be addressed by turning on Raytrace Shadows in the Atmosphere Quality tab. Unfortunately this increases render time a great deal. This shouldn't be necessary in the future, but for now you could simply re-render those specific frames where the problem is visible, with the Raytrace Shadows option on. You could even do a crop render of just the sun area to make it go faster.

- Oshyan
Title: Re: TG2 Animation now posted...
Post by: Windjammer on January 22, 2007, 05:08:06 PM
Quote from: Oshyan on January 19, 2007, 02:13:05 AM
Very nice work. We do intend to provide better animation tools, a timeline and similar standard features. Hopefully it will be possible to add a "height above terrain graph" similar to the one in Terranim as I agree this is very useful.

I am very much looking forward to these essential animation controls.  Glad to hear they are in the works.

Quote from: Oshyan on January 19, 2007, 02:13:05 AMThe issue of the sun showing through the mountain is a bug which currently can only be addressed by turning on Raytrace Shadows in the Atmosphere Quality tab. Unfortunately this increases render time a great deal. This shouldn't be necessary in the future, but for now you could simply re-render those specific frames where the problem is visible, with the Raytrace Shadows option on. You could even do a crop render of just the sun area to make it go faster.

- Oshyan

Thanks for the tip.  I'll try to re-render just those frames, probably to at a higher quality setting as well.  I'll re-post when I get 'er done.

-Windjammer